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Description des améliorations :

Module « PySide2.QtOpenGL »

Classe « QGLShaderProgram »

Informations générales

Héritage

builtins.object
    Object
        QObject
            QGLShaderProgram

Définition

class QGLShaderProgram(QObject):

Description [extrait de QGLShaderProgram.__doc__]

QGLShaderProgram(self, context: PySide2.QtOpenGL.QGLContext, parent: typing.Union[PySide2.QtCore.QObject, NoneType] = None)
QGLShaderProgram(self, parent: typing.Union[PySide2.QtCore.QObject, NoneType] = None)

Constructeur(s)

Signature du constructeur Description
__new__(*args, **kwargs) Create and return a new object. See help(type) for accurate signature. [extrait de __new__.__doc__]
__init__(self, /, *args, **kwargs) Initialize self. See help(type(self)) for accurate signature. [extrait de __init__.__doc__]

Liste des attributs statiques

Nom de l'attribut Valeur
staticMetaObject<PySide2.QtCore.QMetaObject object at 0x7efe34601dc0>

Liste des opérateurs

Opérateurs hérités de la classe object

__eq__, __ge__, __gt__, __le__, __lt__, __ne__

Liste des méthodes

Toutes les méthodes Méthodes d'instance Méthodes statiques Méthodes dépréciées
Signature de la méthodeDescription
__delattr__(self, name) Implement delattr(self, name). [extrait de __delattr__.__doc__]
__setattr__(self, name, value) Implement setattr(self, name, value). [extrait de __setattr__.__doc__]
addShader(self, shader: PySide2.QtOpenGL.QGLShader) -> bool addShader(self, shader: PySide2.QtOpenGL.QGLShader) -> bool [extrait de addShader.__doc__]
addShaderFromSourceCode addShaderFromSourceCode(self, type: PySide2.QtOpenGL.QGLShader.ShaderType, source: PySide2.QtCore.QByteArray) -> bool [extrait de addShaderFromSourceCode.__doc__]
addShaderFromSourceFile(self, type: PySide2.QtOpenGL.QGLShader.ShaderType, fileName: str) -> bool addShaderFromSourceFile(self, type: PySide2.QtOpenGL.QGLShader.ShaderType, fileName: str) -> bool [extrait de addShaderFromSourceFile.__doc__]
attributeLocation attributeLocation(self, name: PySide2.QtCore.QByteArray) -> int [extrait de attributeLocation.__doc__]
bind(self) -> bool bind(self) -> bool [extrait de bind.__doc__]
bindAttributeLocation bindAttributeLocation(self, name: PySide2.QtCore.QByteArray, location: int) [extrait de bindAttributeLocation.__doc__]
destroyed
disableAttributeArray disableAttributeArray(self, location: int) [extrait de disableAttributeArray.__doc__]
enableAttributeArray enableAttributeArray(self, location: int) [extrait de enableAttributeArray.__doc__]
geometryInputType(self) -> int geometryInputType(self) -> int [extrait de geometryInputType.__doc__]
geometryOutputType(self) -> int geometryOutputType(self) -> int [extrait de geometryOutputType.__doc__]
geometryOutputVertexCount(self) -> int geometryOutputVertexCount(self) -> int [extrait de geometryOutputVertexCount.__doc__]
hasOpenGLShaderPrograms(context: typing.Union[PySide2.QtOpenGL.QGLContext, NoneType] = None) -> bool hasOpenGLShaderPrograms(context: typing.Union[PySide2.QtOpenGL.QGLContext, NoneType] = None) -> bool [extrait de hasOpenGLShaderPrograms.__doc__]
isLinked(self) -> bool isLinked(self) -> bool [extrait de isLinked.__doc__]
link(self) -> bool link(self) -> bool [extrait de link.__doc__]
log(self) -> str log(self) -> str [extrait de log.__doc__]
maxGeometryOutputVertices(self) -> int maxGeometryOutputVertices(self) -> int [extrait de maxGeometryOutputVertices.__doc__]
objectNameChanged
programId(self) -> int programId(self) -> int [extrait de programId.__doc__]
release(self) release(self) [extrait de release.__doc__]
removeAllShaders(self) removeAllShaders(self) [extrait de removeAllShaders.__doc__]
removeShader(self, shader: PySide2.QtOpenGL.QGLShader) removeShader(self, shader: PySide2.QtOpenGL.QGLShader) [extrait de removeShader.__doc__]
setAttributeArray2D setAttributeArray2D(self, location: int, values: PySide2.QtGui.QVector2D, stride: int = 0) [extrait de setAttributeArray2D.__doc__]
setAttributeArray3D setAttributeArray3D(self, location: int, values: PySide2.QtGui.QVector3D, stride: int = 0) [extrait de setAttributeArray3D.__doc__]
setAttributeArray4D setAttributeArray4D(self, location: int, values: PySide2.QtGui.QVector4D, stride: int = 0) [extrait de setAttributeArray4D.__doc__]
setAttributeBuffer setAttributeBuffer(self, location: int, type: int, offset: int, tupleSize: int, stride: int = 0) [extrait de setAttributeBuffer.__doc__]
setAttributeValue setAttributeValue(self, location: int, value: float) [extrait de setAttributeValue.__doc__]
setGeometryInputType(self, inputType: int) setGeometryInputType(self, inputType: int) [extrait de setGeometryInputType.__doc__]
setGeometryOutputType(self, outputType: int) setGeometryOutputType(self, outputType: int) [extrait de setGeometryOutputType.__doc__]
setGeometryOutputVertexCount(self, count: int) setGeometryOutputVertexCount(self, count: int) [extrait de setGeometryOutputVertexCount.__doc__]
setUniformValue setUniformValue(self, location: int, color: PySide2.QtGui.QColor) [extrait de setUniformValue.__doc__]
setUniformValueArray2D setUniformValueArray2D(self, location: int, values: PySide2.QtGui.QVector2D, count: int) [extrait de setUniformValueArray2D.__doc__]
setUniformValueArray2x2 setUniformValueArray2x2(self, location: int, values: PySide2.QtGui.QMatrix2x2, count: int) [extrait de setUniformValueArray2x2.__doc__]
setUniformValueArray2x3 setUniformValueArray2x3(self, location: int, values: PySide2.QtGui.QMatrix2x3, count: int) [extrait de setUniformValueArray2x3.__doc__]
setUniformValueArray2x4 setUniformValueArray2x4(self, location: int, values: PySide2.QtGui.QMatrix2x4, count: int) [extrait de setUniformValueArray2x4.__doc__]
setUniformValueArray3D setUniformValueArray3D(self, location: int, values: PySide2.QtGui.QVector3D, count: int) [extrait de setUniformValueArray3D.__doc__]
setUniformValueArray3x2 setUniformValueArray3x2(self, location: int, values: PySide2.QtGui.QMatrix3x2, count: int) [extrait de setUniformValueArray3x2.__doc__]
setUniformValueArray3x3 setUniformValueArray3x3(self, location: int, values: PySide2.QtGui.QMatrix3x3, count: int) [extrait de setUniformValueArray3x3.__doc__]
setUniformValueArray3x4 setUniformValueArray3x4(self, location: int, values: PySide2.QtGui.QMatrix3x4, count: int) [extrait de setUniformValueArray3x4.__doc__]
setUniformValueArray4D setUniformValueArray4D(self, location: int, values: PySide2.QtGui.QVector4D, count: int) [extrait de setUniformValueArray4D.__doc__]
setUniformValueArray4x2 setUniformValueArray4x2(self, location: int, values: PySide2.QtGui.QMatrix4x2, count: int) [extrait de setUniformValueArray4x2.__doc__]
setUniformValueArray4x3 setUniformValueArray4x3(self, location: int, values: PySide2.QtGui.QMatrix4x3, count: int) [extrait de setUniformValueArray4x3.__doc__]
setUniformValueArray4x4 setUniformValueArray4x4(self, location: int, values: PySide2.QtGui.QMatrix4x4, count: int) [extrait de setUniformValueArray4x4.__doc__]
setUniformValueArrayInt setUniformValueArrayInt(self, location: int, values: typing.Sequence[int], count: int) [extrait de setUniformValueArrayInt.__doc__]
setUniformValueArrayUint setUniformValueArrayUint(self, location: int, values: typing.Sequence[int], count: int) [extrait de setUniformValueArrayUint.__doc__]
shaders(self) -> typing.List[PySide2.QtOpenGL.QGLShader] shaders(self) -> typing.List[PySide2.QtOpenGL.QGLShader] [extrait de shaders.__doc__]
uniformLocation uniformLocation(self, name: PySide2.QtCore.QByteArray) -> int [extrait de uniformLocation.__doc__]

Méthodes héritées de la classe QObject

__getattribute__, __init_subclass__, __repr__, __subclasshook__, blockSignals, childEvent, children, connect, connectNotify, customEvent, deleteLater, disconnect, disconnectNotify, dumpObjectInfo, dumpObjectTree, dynamicPropertyNames, emit, event, eventFilter, findChild, findChildren, inherits, installEventFilter, isSignalConnected, isWidgetType, isWindowType, killTimer, metaObject, moveToThread, objectName, parent, property, receivers, registerUserData, removeEventFilter, sender, senderSignalIndex, setObjectName, setParent, setProperty, signalsBlocked, startTimer, thread, timerEvent, tr

Méthodes héritées de la classe Object

__init_subclass__, __subclasshook__

Méthodes héritées de la classe object

__dir__, __format__, __getattribute__, __hash__, __reduce__, __reduce_ex__, __repr__, __sizeof__, __str__