QGL |
|
QGLBuffer |
QGLBuffer(self) [extrait de QGLBuffer.__doc__] |
QGLColormap |
QGLColormap(self) [extrait de QGLColormap.__doc__] |
QGLContext |
QGLContext(self, format: PySide2.QtOpenGL.QGLFormat) [extrait de QGLContext.__doc__] |
QGLFormat |
QGLFormat(self) [extrait de QGLFormat.__doc__] |
QGLFramebufferObject |
QGLFramebufferObject(self, size: PySide2.QtCore.QSize, attachment: PySide2.QtOpenGL.QGLFramebufferObject.Attachment, target: int = 3553, internal_format: int = 0) [extrait de QGLFramebufferObject.__doc__] |
QGLFramebufferObjectFormat |
QGLFramebufferObjectFormat(self) [extrait de QGLFramebufferObjectFormat.__doc__] |
QGLPixelBuffer |
QGLPixelBuffer(self, size: PySide2.QtCore.QSize, format: PySide2.QtOpenGL.QGLFormat = Default(QGLFormat.defaultFormat), shareWidget: typing.Union[PySide2.QtOpenGL.QGLWidget, NoneType] = None) [extrait de QGLPixelBuffer.__doc__] |
QGLShader |
QGLShader(self, type: PySide2.QtOpenGL.QGLShader.ShaderType, context: PySide2.QtOpenGL.QGLContext, parent: typing.Union[PySide2.QtCore.QObject, NoneType] = None) [extrait de QGLShader.__doc__] |
QGLShaderProgram |
QGLShaderProgram(self, context: PySide2.QtOpenGL.QGLContext, parent: typing.Union[PySide2.QtCore.QObject, NoneType] = None) [extrait de QGLShaderProgram.__doc__] |
QGLWidget |
QGLWidget(self, context: PySide2.QtOpenGL.QGLContext, parent: typing.Union[PySide2.QtWidgets.QWidget, NoneType] = None, shareWidget: typing.Union[PySide2.QtOpenGL.QGLWidget, NoneType] = None, f: PySide2.QtCore.Qt.WindowFlags = Default(Qt.WindowFlags)) [extrait de QGLWidget.__doc__] |
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