__delattr__(self, name) |
Implement delattr(self, name). [extrait de __delattr__.__doc__] |
__setattr__(self, name, value) |
Implement setattr(self, name, value). [extrait de __setattr__.__doc__] |
areSharing(context1: PySide2.QtOpenGL.QGLContext, context2: PySide2.QtOpenGL.QGLContext) -> bool |
areSharing(context1: PySide2.QtOpenGL.QGLContext, context2: PySide2.QtOpenGL.QGLContext) -> bool [extrait de areSharing.__doc__] |
BindOption |
|
BindOptions |
|
bindTexture |
bindTexture(self, fileName: str) -> int [extrait de bindTexture.__doc__] |
chooseContext(self, shareContext: typing.Union[PySide2.QtOpenGL.QGLContext, NoneType] = None) -> bool |
chooseContext(self, shareContext: typing.Union[PySide2.QtOpenGL.QGLContext, NoneType] = None) -> bool [extrait de chooseContext.__doc__] |
colorIndex(self, c: PySide2.QtGui.QColor) -> int |
colorIndex(self, c: PySide2.QtGui.QColor) -> int [extrait de colorIndex.__doc__] |
contextHandle(self) -> PySide2.QtGui.QOpenGLContext |
contextHandle(self) -> PySide2.QtGui.QOpenGLContext [extrait de contextHandle.__doc__] |
create(self, shareContext: typing.Union[PySide2.QtOpenGL.QGLContext, NoneType] = None) -> bool |
create(self, shareContext: typing.Union[PySide2.QtOpenGL.QGLContext, NoneType] = None) -> bool [extrait de create.__doc__] |
currentContext() -> PySide2.QtOpenGL.QGLContext |
currentContext() -> PySide2.QtOpenGL.QGLContext [extrait de currentContext.__doc__] |
deleteTexture(self, tx_id: int) |
deleteTexture(self, tx_id: int) [extrait de deleteTexture.__doc__] |
device(self) -> PySide2.QtGui.QPaintDevice |
device(self) -> PySide2.QtGui.QPaintDevice [extrait de device.__doc__] |
deviceIsPixmap(self) -> bool |
deviceIsPixmap(self) -> bool [extrait de deviceIsPixmap.__doc__] |
doneCurrent(self) |
doneCurrent(self) [extrait de doneCurrent.__doc__] |
drawTexture |
drawTexture(self, point: PySide2.QtCore.QPointF, textureId: int, textureTarget: int = 3553) [extrait de drawTexture.__doc__] |
format(self) -> PySide2.QtOpenGL.QGLFormat |
format(self) -> PySide2.QtOpenGL.QGLFormat [extrait de format.__doc__] |
fromOpenGLContext(platformContext: PySide2.QtGui.QOpenGLContext) -> PySide2.QtOpenGL.QGLContext |
fromOpenGLContext(platformContext: PySide2.QtGui.QOpenGLContext) -> PySide2.QtOpenGL.QGLContext [extrait de fromOpenGLContext.__doc__] |
initialized(self) -> bool |
initialized(self) -> bool [extrait de initialized.__doc__] |
isSharing(self) -> bool |
isSharing(self) -> bool [extrait de isSharing.__doc__] |
isValid(self) -> bool |
isValid(self) -> bool [extrait de isValid.__doc__] |
makeCurrent(self) |
makeCurrent(self) [extrait de makeCurrent.__doc__] |
moveToThread(self, thread: PySide2.QtCore.QThread) |
moveToThread(self, thread: PySide2.QtCore.QThread) [extrait de moveToThread.__doc__] |
overlayTransparentColor(self) -> PySide2.QtGui.QColor |
overlayTransparentColor(self) -> PySide2.QtGui.QColor [extrait de overlayTransparentColor.__doc__] |
requestedFormat(self) -> PySide2.QtOpenGL.QGLFormat |
requestedFormat(self) -> PySide2.QtOpenGL.QGLFormat [extrait de requestedFormat.__doc__] |
reset(self) |
reset(self) [extrait de reset.__doc__] |
setDevice(self, pDev: PySide2.QtGui.QPaintDevice) |
setDevice(self, pDev: PySide2.QtGui.QPaintDevice) [extrait de setDevice.__doc__] |
setFormat(self, format: PySide2.QtOpenGL.QGLFormat) |
setFormat(self, format: PySide2.QtOpenGL.QGLFormat) [extrait de setFormat.__doc__] |
setInitialized(self, on: bool) |
setInitialized(self, on: bool) [extrait de setInitialized.__doc__] |
setTextureCacheLimit(size: int) |
setTextureCacheLimit(size: int) [extrait de setTextureCacheLimit.__doc__] |
setValid(self, valid: bool) |
setValid(self, valid: bool) [extrait de setValid.__doc__] |
setWindowCreated(self, on: bool) |
setWindowCreated(self, on: bool) [extrait de setWindowCreated.__doc__] |
swapBuffers(self) |
swapBuffers(self) [extrait de swapBuffers.__doc__] |
textureCacheLimit() -> int |
textureCacheLimit() -> int [extrait de textureCacheLimit.__doc__] |
windowCreated(self) -> bool |
windowCreated(self) -> bool [extrait de windowCreated.__doc__] |
Améliorations / Corrections
Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.
Emplacement :
Description des améliorations :