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Améliorations / Corrections

Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.

Emplacement :

Description des améliorations :

Classe « QGLShaderProgram »

Méthode PySide2.QtOpenGL.QGLShaderProgram.setUniformValue

Signature de la méthode setUniformValue

Description

setUniformValue.__doc__

setUniformValue(self, location: int, color: PySide2.QtGui.QColor)
setUniformValue(self, location: int, point: PySide2.QtCore.QPoint)
setUniformValue(self, location: int, point: PySide2.QtCore.QPointF)
setUniformValue(self, location: int, size: PySide2.QtCore.QSize)
setUniformValue(self, location: int, size: PySide2.QtCore.QSizeF)
setUniformValue(self, location: int, value: float)
setUniformValue(self, location: int, value: int)
setUniformValue(self, location: int, value: int)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix2x2)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix2x3)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix2x4)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix3x2)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix3x3)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix3x4)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix4x2)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix4x3)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix4x4)
setUniformValue(self, location: int, value: PySide2.QtGui.QTransform)
setUniformValue(self, location: int, value: PySide2.QtGui.QVector2D)
setUniformValue(self, location: int, value: PySide2.QtGui.QVector3D)
setUniformValue(self, location: int, value: PySide2.QtGui.QVector4D)
setUniformValue(self, location: int, x: float, y: float)
setUniformValue(self, location: int, x: float, y: float, z: float)
setUniformValue(self, location: int, x: float, y: float, z: float, w: float)
setUniformValue(self, name: bytes, color: PySide2.QtGui.QColor)
setUniformValue(self, name: bytes, point: PySide2.QtCore.QPoint)
setUniformValue(self, name: bytes, point: PySide2.QtCore.QPointF)
setUniformValue(self, name: bytes, size: PySide2.QtCore.QSize)
setUniformValue(self, name: bytes, size: PySide2.QtCore.QSizeF)
setUniformValue(self, name: bytes, value: float)
setUniformValue(self, name: bytes, value: int)
setUniformValue(self, name: bytes, value: int)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix2x2)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix2x3)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix2x4)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix3x2)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix3x3)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix3x4)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix4x2)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix4x3)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix4x4)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QTransform)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QVector2D)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QVector3D)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QVector4D)
setUniformValue(self, name: bytes, x: float, y: float)
setUniformValue(self, name: bytes, x: float, y: float, z: float)
setUniformValue(self, name: bytes, x: float, y: float, z: float, w: float)