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Améliorations / Corrections

Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.

Emplacement :

Description des améliorations :

Module « PySide2.QtGui »

Classe « QOpenGLTexture »

Informations générales

Héritage

builtins.object
    Object
        QOpenGLTexture

Définition

class QOpenGLTexture(Object):

Description [extrait de QOpenGLTexture.__doc__]

QOpenGLTexture(self, image: PySide2.QtGui.QImage, genMipMaps: PySide2.QtGui.QOpenGLTexture.MipMapGeneration = PySide2.QtGui.QOpenGLTexture.MipMapGeneration.GenerateMipMaps)
QOpenGLTexture(self, target: PySide2.QtGui.QOpenGLTexture.Target)

Constructeur(s)

Signature du constructeur Description
__new__(*args, **kwargs) Create and return a new object. See help(type) for accurate signature. [extrait de __new__.__doc__]
__init__(self, /, *args, **kwargs) Initialize self. See help(type(self)) for accurate signature. [extrait de __init__.__doc__]

Liste des attributs statiques

Nom de l'attribut Valeur
AlphaPySide2.QtGui.QOpenGLTexture.PixelFormat.Alpha
AlphaFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.AlphaFormat
AlphaValuePySide2.QtGui.QOpenGLTexture.SwizzleValue.AlphaValue
AnisotropicFilteringPySide2.QtGui.QOpenGLTexture.Feature.AnisotropicFiltering
BGRPySide2.QtGui.QOpenGLTexture.PixelFormat.BGR
BGR_IntegerPySide2.QtGui.QOpenGLTexture.PixelFormat.BGR_Integer
BGRAPySide2.QtGui.QOpenGLTexture.PixelFormat.BGRA
BGRA_IntegerPySide2.QtGui.QOpenGLTexture.PixelFormat.BGRA_Integer
BindingTarget1DPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget1D
BindingTarget1DArrayPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget1DArray
BindingTarget2DPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget2D
BindingTarget2DArrayPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget2DArray
BindingTarget2DMultisamplePySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget2DMultisample
BindingTarget2DMultisampleArrayPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget2DMultisampleArray
BindingTarget3DPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTarget3D
BindingTargetBufferPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTargetBuffer
BindingTargetCubeMapPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTargetCubeMap
BindingTargetCubeMapArrayPySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTargetCubeMapArray
BindingTargetRectanglePySide2.QtGui.QOpenGLTexture.BindingTarget.BindingTargetRectangle
BlueValuePySide2.QtGui.QOpenGLTexture.SwizzleValue.BlueValue
ClampToBorderPySide2.QtGui.QOpenGLTexture.WrapMode.ClampToBorder
ClampToEdgePySide2.QtGui.QOpenGLTexture.WrapMode.ClampToEdge
CommpareNotEqualPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CommpareNotEqual
CompareAlwaysPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareAlways
CompareEqualPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareEqual
CompareGreaterPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareGreater
CompareGreaterEqualPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareGreaterEqual
CompareLessPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareLess
CompareLessEqualPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareLessEqual
CompareNeverPySide2.QtGui.QOpenGLTexture.ComparisonFunction.CompareNever
CompareNonePySide2.QtGui.QOpenGLTexture.ComparisonMode.CompareNone
CompareRefToTexturePySide2.QtGui.QOpenGLTexture.ComparisonMode.CompareRefToTexture
CubeMapNegativeXPySide2.QtGui.QOpenGLTexture.CubeMapFace.CubeMapNegativeX
CubeMapNegativeYPySide2.QtGui.QOpenGLTexture.CubeMapFace.CubeMapNegativeY
CubeMapNegativeZPySide2.QtGui.QOpenGLTexture.CubeMapFace.CubeMapNegativeZ
CubeMapPositiveXPySide2.QtGui.QOpenGLTexture.CubeMapFace.CubeMapPositiveX
CubeMapPositiveYPySide2.QtGui.QOpenGLTexture.CubeMapFace.CubeMapPositiveY
CubeMapPositiveZPySide2.QtGui.QOpenGLTexture.CubeMapFace.CubeMapPositiveZ
D16PySide2.QtGui.QOpenGLTexture.TextureFormat.D16
D24PySide2.QtGui.QOpenGLTexture.TextureFormat.D24
D24S8PySide2.QtGui.QOpenGLTexture.TextureFormat.D24S8
D32PySide2.QtGui.QOpenGLTexture.TextureFormat.D32
D32FPySide2.QtGui.QOpenGLTexture.TextureFormat.D32F
D32FS8X24PySide2.QtGui.QOpenGLTexture.TextureFormat.D32FS8X24
DepthPySide2.QtGui.QOpenGLTexture.PixelFormat.Depth
DepthFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.DepthFormat
DepthModePySide2.QtGui.QOpenGLTexture.DepthStencilMode.DepthMode
DepthStencilPySide2.QtGui.QOpenGLTexture.PixelFormat.DepthStencil
DirectionRPySide2.QtGui.QOpenGLTexture.CoordinateDirection.DirectionR
DirectionSPySide2.QtGui.QOpenGLTexture.CoordinateDirection.DirectionS
DirectionTPySide2.QtGui.QOpenGLTexture.CoordinateDirection.DirectionT
DontGenerateMipMapsPySide2.QtGui.QOpenGLTexture.MipMapGeneration.DontGenerateMipMaps
DontResetTextureUnitPySide2.QtGui.QOpenGLTexture.TextureUnitReset.DontResetTextureUnit
Float16PySide2.QtGui.QOpenGLTexture.PixelType.Float16
Float16OESPySide2.QtGui.QOpenGLTexture.PixelType.Float16OES
Float32PySide2.QtGui.QOpenGLTexture.PixelType.Float32
Float32_D32_UInt32_S8_X24PySide2.QtGui.QOpenGLTexture.PixelType.Float32_D32_UInt32_S8_X24
FormatClass_128BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_128Bit
FormatClass_16BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_16Bit
FormatClass_24BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_24Bit
FormatClass_32BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_32Bit
FormatClass_48BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_48Bit
FormatClass_64BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_64Bit
FormatClass_8BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_8Bit
FormatClass_96BitPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_96Bit
FormatClass_BPTC_FloatPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_BPTC_Float
FormatClass_BPTC_UnormPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_BPTC_Unorm
FormatClass_RGTC1_RPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_RGTC1_R
FormatClass_RGTC2_RGPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_RGTC2_RG
FormatClass_S3TC_DXT1_RGBPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_S3TC_DXT1_RGB
FormatClass_S3TC_DXT1_RGBAPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_S3TC_DXT1_RGBA
FormatClass_S3TC_DXT3_RGBAPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_S3TC_DXT3_RGBA
FormatClass_S3TC_DXT5_RGBAPySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_S3TC_DXT5_RGBA
FormatClass_UniquePySide2.QtGui.QOpenGLTexture.TextureFormatClass.FormatClass_Unique
GenerateMipMapsPySide2.QtGui.QOpenGLTexture.MipMapGeneration.GenerateMipMaps
GreenValuePySide2.QtGui.QOpenGLTexture.SwizzleValue.GreenValue
ImmutableMultisampleStoragePySide2.QtGui.QOpenGLTexture.Feature.ImmutableMultisampleStorage
ImmutableStoragePySide2.QtGui.QOpenGLTexture.Feature.ImmutableStorage
Int16PySide2.QtGui.QOpenGLTexture.PixelType.Int16
Int32PySide2.QtGui.QOpenGLTexture.PixelType.Int32
Int8PySide2.QtGui.QOpenGLTexture.PixelType.Int8
LinearPySide2.QtGui.QOpenGLTexture.Filter.Linear
LinearMipMapLinearPySide2.QtGui.QOpenGLTexture.Filter.LinearMipMapLinear
LinearMipMapNearestPySide2.QtGui.QOpenGLTexture.Filter.LinearMipMapNearest
LuminancePySide2.QtGui.QOpenGLTexture.PixelFormat.Luminance
LuminanceAlphaPySide2.QtGui.QOpenGLTexture.PixelFormat.LuminanceAlpha
LuminanceAlphaFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.LuminanceAlphaFormat
LuminanceFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.LuminanceFormat
MaxFeatureFlagPySide2.QtGui.QOpenGLTexture.Feature.MaxFeatureFlag
MirroredRepeatPySide2.QtGui.QOpenGLTexture.WrapMode.MirroredRepeat
NearestPySide2.QtGui.QOpenGLTexture.Filter.Nearest
NearestMipMapLinearPySide2.QtGui.QOpenGLTexture.Filter.NearestMipMapLinear
NearestMipMapNearestPySide2.QtGui.QOpenGLTexture.Filter.NearestMipMapNearest
NoFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.NoFormat
NoFormatClassPySide2.QtGui.QOpenGLTexture.TextureFormatClass.NoFormatClass
NoPixelTypePySide2.QtGui.QOpenGLTexture.PixelType.NoPixelType
NoSourceFormatPySide2.QtGui.QOpenGLTexture.PixelFormat.NoSourceFormat
NPOTTextureRepeatPySide2.QtGui.QOpenGLTexture.Feature.NPOTTextureRepeat
NPOTTexturesPySide2.QtGui.QOpenGLTexture.Feature.NPOTTextures
OneValuePySide2.QtGui.QOpenGLTexture.SwizzleValue.OneValue
R11_EAC_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R11_EAC_SNorm
R11_EAC_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R11_EAC_UNorm
R16_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R16_SNorm
R16_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R16_UNorm
R16FPySide2.QtGui.QOpenGLTexture.TextureFormat.R16F
R16IPySide2.QtGui.QOpenGLTexture.TextureFormat.R16I
R16UPySide2.QtGui.QOpenGLTexture.TextureFormat.R16U
R32FPySide2.QtGui.QOpenGLTexture.TextureFormat.R32F
R32IPySide2.QtGui.QOpenGLTexture.TextureFormat.R32I
R32UPySide2.QtGui.QOpenGLTexture.TextureFormat.R32U
R5G6B5PySide2.QtGui.QOpenGLTexture.TextureFormat.R5G6B5
R8_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R8_SNorm
R8_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R8_UNorm
R8IPySide2.QtGui.QOpenGLTexture.TextureFormat.R8I
R8UPySide2.QtGui.QOpenGLTexture.TextureFormat.R8U
R_ATI1N_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R_ATI1N_SNorm
R_ATI1N_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.R_ATI1N_UNorm
RedPySide2.QtGui.QOpenGLTexture.PixelFormat.Red
Red_IntegerPySide2.QtGui.QOpenGLTexture.PixelFormat.Red_Integer
RedValuePySide2.QtGui.QOpenGLTexture.SwizzleValue.RedValue
RepeatPySide2.QtGui.QOpenGLTexture.WrapMode.Repeat
ResetTextureUnitPySide2.QtGui.QOpenGLTexture.TextureUnitReset.ResetTextureUnit
RGPySide2.QtGui.QOpenGLTexture.PixelFormat.RG
RG11_EAC_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG11_EAC_SNorm
RG11_EAC_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG11_EAC_UNorm
RG11B10FPySide2.QtGui.QOpenGLTexture.TextureFormat.RG11B10F
RG16_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG16_SNorm
RG16_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG16_UNorm
RG16FPySide2.QtGui.QOpenGLTexture.TextureFormat.RG16F
RG16IPySide2.QtGui.QOpenGLTexture.TextureFormat.RG16I
RG16UPySide2.QtGui.QOpenGLTexture.TextureFormat.RG16U
RG32FPySide2.QtGui.QOpenGLTexture.TextureFormat.RG32F
RG32IPySide2.QtGui.QOpenGLTexture.TextureFormat.RG32I
RG32UPySide2.QtGui.QOpenGLTexture.TextureFormat.RG32U
RG3B2PySide2.QtGui.QOpenGLTexture.TextureFormat.RG3B2
RG8_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG8_SNorm
RG8_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG8_UNorm
RG8IPySide2.QtGui.QOpenGLTexture.TextureFormat.RG8I
RG8UPySide2.QtGui.QOpenGLTexture.TextureFormat.RG8U
RG_ATI2N_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG_ATI2N_SNorm
RG_ATI2N_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RG_ATI2N_UNorm
RG_IntegerPySide2.QtGui.QOpenGLTexture.PixelFormat.RG_Integer
RGBPySide2.QtGui.QOpenGLTexture.PixelFormat.RGB
RGB10A2PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB10A2
RGB16_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB16_SNorm
RGB16_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB16_UNorm
RGB16FPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB16F
RGB16IPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB16I
RGB16UPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB16U
RGB32FPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB32F
RGB32IPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB32I
RGB32UPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB32U
RGB5A1PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB5A1
RGB8_ETC1PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8_ETC1
RGB8_ETC2PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8_ETC2
RGB8_PunchThrough_Alpha1_ETC2PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8_PunchThrough_Alpha1_ETC2
RGB8_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8_SNorm
RGB8_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8_UNorm
RGB8IPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8I
RGB8UPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB8U
RGB9E5PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB9E5
RGB_BP_SIGNED_FLOATPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB_BP_SIGNED_FLOAT
RGB_BP_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB_BP_UNorm
RGB_BP_UNSIGNED_FLOATPySide2.QtGui.QOpenGLTexture.TextureFormat.RGB_BP_UNSIGNED_FLOAT
RGB_DXT1PySide2.QtGui.QOpenGLTexture.TextureFormat.RGB_DXT1
RGB_IntegerPySide2.QtGui.QOpenGLTexture.PixelFormat.RGB_Integer
RGBAPySide2.QtGui.QOpenGLTexture.PixelFormat.RGBA
RGBA16_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA16_SNorm
RGBA16_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA16_UNorm
RGBA16FPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA16F
RGBA16IPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA16I
RGBA16UPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA16U
RGBA32FPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA32F
RGBA32IPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA32I
RGBA32UPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA32U
RGBA4PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA4
RGBA8_ETC2_EACPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA8_ETC2_EAC
RGBA8_SNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA8_SNorm
RGBA8_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA8_UNorm
RGBA8IPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA8I
RGBA8UPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA8U
RGBA_ASTC_10x10PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_10x10
RGBA_ASTC_10x5PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_10x5
RGBA_ASTC_10x6PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_10x6
RGBA_ASTC_10x8PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_10x8
RGBA_ASTC_12x10PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_12x10
RGBA_ASTC_12x12PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_12x12
RGBA_ASTC_4x4PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_4x4
RGBA_ASTC_5x4PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_5x4
RGBA_ASTC_5x5PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_5x5
RGBA_ASTC_6x5PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_6x5
RGBA_ASTC_6x6PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_6x6
RGBA_ASTC_8x5PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_8x5
RGBA_ASTC_8x6PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_8x6
RGBA_ASTC_8x8PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_ASTC_8x8
RGBA_DXT1PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_DXT1
RGBA_DXT3PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_DXT3
RGBA_DXT5PySide2.QtGui.QOpenGLTexture.TextureFormat.RGBA_DXT5
RGBA_IntegerPySide2.QtGui.QOpenGLTexture.PixelFormat.RGBA_Integer
RGBAFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBAFormat
RGBFormatPySide2.QtGui.QOpenGLTexture.TextureFormat.RGBFormat
S8PySide2.QtGui.QOpenGLTexture.TextureFormat.S8
SRGB8PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8
SRGB8_Alpha8PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8
SRGB8_Alpha8_ASTC_10x10PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_10x10
SRGB8_Alpha8_ASTC_10x5PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_10x5
SRGB8_Alpha8_ASTC_10x6PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_10x6
SRGB8_Alpha8_ASTC_10x8PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_10x8
SRGB8_Alpha8_ASTC_12x10PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_12x10
SRGB8_Alpha8_ASTC_12x12PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_12x12
SRGB8_Alpha8_ASTC_4x4PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_4x4
SRGB8_Alpha8_ASTC_5x4PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_5x4
SRGB8_Alpha8_ASTC_5x5PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_5x5
SRGB8_Alpha8_ASTC_6x5PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_6x5
SRGB8_Alpha8_ASTC_6x6PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_6x6
SRGB8_Alpha8_ASTC_8x5PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_8x5
SRGB8_Alpha8_ASTC_8x6PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_8x6
SRGB8_Alpha8_ASTC_8x8PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ASTC_8x8
SRGB8_Alpha8_ETC2_EACPySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_Alpha8_ETC2_EAC
SRGB8_ETC2PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_ETC2
SRGB8_PunchThrough_Alpha1_ETC2PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB8_PunchThrough_Alpha1_ETC2
SRGB_Alpha_DXT1PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB_Alpha_DXT1
SRGB_Alpha_DXT3PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB_Alpha_DXT3
SRGB_Alpha_DXT5PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB_Alpha_DXT5
SRGB_BP_UNormPySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB_BP_UNorm
SRGB_DXT1PySide2.QtGui.QOpenGLTexture.TextureFormat.SRGB_DXT1
StencilPySide2.QtGui.QOpenGLTexture.PixelFormat.Stencil
StencilModePySide2.QtGui.QOpenGLTexture.DepthStencilMode.StencilMode
StencilTexturingPySide2.QtGui.QOpenGLTexture.Feature.StencilTexturing
SwizzlePySide2.QtGui.QOpenGLTexture.Feature.Swizzle
SwizzleAlphaPySide2.QtGui.QOpenGLTexture.SwizzleComponent.SwizzleAlpha
SwizzleBluePySide2.QtGui.QOpenGLTexture.SwizzleComponent.SwizzleBlue
SwizzleGreenPySide2.QtGui.QOpenGLTexture.SwizzleComponent.SwizzleGreen
SwizzleRedPySide2.QtGui.QOpenGLTexture.SwizzleComponent.SwizzleRed
Target1DPySide2.QtGui.QOpenGLTexture.Target.Target1D
Target1DArrayPySide2.QtGui.QOpenGLTexture.Target.Target1DArray
Target2DPySide2.QtGui.QOpenGLTexture.Target.Target2D
Target2DArrayPySide2.QtGui.QOpenGLTexture.Target.Target2DArray
Target2DMultisamplePySide2.QtGui.QOpenGLTexture.Target.Target2DMultisample
Target2DMultisampleArrayPySide2.QtGui.QOpenGLTexture.Target.Target2DMultisampleArray
Target3DPySide2.QtGui.QOpenGLTexture.Target.Target3D
TargetBufferPySide2.QtGui.QOpenGLTexture.Target.TargetBuffer
TargetCubeMapPySide2.QtGui.QOpenGLTexture.Target.TargetCubeMap
TargetCubeMapArrayPySide2.QtGui.QOpenGLTexture.Target.TargetCubeMapArray
TargetRectanglePySide2.QtGui.QOpenGLTexture.Target.TargetRectangle
Texture1DPySide2.QtGui.QOpenGLTexture.Feature.Texture1D
Texture3DPySide2.QtGui.QOpenGLTexture.Feature.Texture3D
TextureArraysPySide2.QtGui.QOpenGLTexture.Feature.TextureArrays
TextureBufferPySide2.QtGui.QOpenGLTexture.Feature.TextureBuffer
TextureComparisonOperatorsPySide2.QtGui.QOpenGLTexture.Feature.TextureComparisonOperators
TextureCubeMapArraysPySide2.QtGui.QOpenGLTexture.Feature.TextureCubeMapArrays
TextureMipMapLevelPySide2.QtGui.QOpenGLTexture.Feature.TextureMipMapLevel
TextureMultisamplePySide2.QtGui.QOpenGLTexture.Feature.TextureMultisample
TextureRectanglePySide2.QtGui.QOpenGLTexture.Feature.TextureRectangle
UInt16PySide2.QtGui.QOpenGLTexture.PixelType.UInt16
UInt16_R5G6B5PySide2.QtGui.QOpenGLTexture.PixelType.UInt16_R5G6B5
UInt16_R5G6B5_RevPySide2.QtGui.QOpenGLTexture.PixelType.UInt16_R5G6B5_Rev
UInt16_RGB5A1PySide2.QtGui.QOpenGLTexture.PixelType.UInt16_RGB5A1
UInt16_RGB5A1_RevPySide2.QtGui.QOpenGLTexture.PixelType.UInt16_RGB5A1_Rev
UInt16_RGBA4PySide2.QtGui.QOpenGLTexture.PixelType.UInt16_RGBA4
UInt16_RGBA4_RevPySide2.QtGui.QOpenGLTexture.PixelType.UInt16_RGBA4_Rev
UInt32PySide2.QtGui.QOpenGLTexture.PixelType.UInt32
UInt32_D24S8PySide2.QtGui.QOpenGLTexture.PixelType.UInt32_D24S8
UInt32_RG11B10FPySide2.QtGui.QOpenGLTexture.PixelType.UInt32_RG11B10F
UInt32_RGB10A2PySide2.QtGui.QOpenGLTexture.PixelType.UInt32_RGB10A2
UInt32_RGB10A2_RevPySide2.QtGui.QOpenGLTexture.PixelType.UInt32_RGB10A2_Rev
UInt32_RGB9_E5PySide2.QtGui.QOpenGLTexture.PixelType.UInt32_RGB9_E5
UInt32_RGBA8PySide2.QtGui.QOpenGLTexture.PixelType.UInt32_RGBA8
UInt32_RGBA8_RevPySide2.QtGui.QOpenGLTexture.PixelType.UInt32_RGBA8_Rev
UInt8PySide2.QtGui.QOpenGLTexture.PixelType.UInt8
UInt8_RG3B2PySide2.QtGui.QOpenGLTexture.PixelType.UInt8_RG3B2
UInt8_RG3B2_RevPySide2.QtGui.QOpenGLTexture.PixelType.UInt8_RG3B2_Rev
ZeroValuePySide2.QtGui.QOpenGLTexture.SwizzleValue.ZeroValue

Liste des opérateurs

Opérateurs hérités de la classe object

__eq__, __ge__, __gt__, __le__, __lt__, __ne__

Liste des méthodes

Toutes les méthodes Méthodes d'instance Méthodes statiques Méthodes dépréciées
Signature de la méthodeDescription
__repr__(self) Return repr(self). [extrait de __repr__.__doc__]
allocateStorage allocateStorage(self) [extrait de allocateStorage.__doc__]
bind bind(self) [extrait de bind.__doc__]
BindingTarget
borderColor(self) -> PySide2.QtGui.QColor borderColor(self) -> PySide2.QtGui.QColor [extrait de borderColor.__doc__]
boundTextureId boundTextureId(target: PySide2.QtGui.QOpenGLTexture.BindingTarget) -> int [extrait de boundTextureId.__doc__]
ComparisonFunction
comparisonFunction(self) -> PySide2.QtGui.QOpenGLTexture.ComparisonFunction comparisonFunction(self) -> PySide2.QtGui.QOpenGLTexture.ComparisonFunction [extrait de comparisonFunction.__doc__]
ComparisonMode
comparisonMode(self) -> PySide2.QtGui.QOpenGLTexture.ComparisonMode comparisonMode(self) -> PySide2.QtGui.QOpenGLTexture.ComparisonMode [extrait de comparisonMode.__doc__]
CoordinateDirection
create(self) -> bool create(self) -> bool [extrait de create.__doc__]
createTextureView(self, target: PySide2.QtGui.QOpenGLTexture.Target, viewFormat: PySide2.QtGui.QOpenGLTexture.TextureFormat, minimumMipmapLevel: int, maximumMipmapLevel: int, minimumLayer: int, maximumLayer: int) -> PySide2.QtGui.QOpenGLTexture createTextureView(self, target: PySide2.QtGui.QOpenGLTexture.Target, viewFormat: PySide2.QtGui.QOpenGLTexture.TextureFormat, minimumMipmapLevel: int, maximumMipmapLevel: int, minimumLayer: int, maximumLayer: int) -> PySide2.QtGui.QOpenGLTexture [extrait de createTextureView.__doc__]
CubeMapFace
depth(self) -> int depth(self) -> int [extrait de depth.__doc__]
DepthStencilMode
depthStencilMode(self) -> PySide2.QtGui.QOpenGLTexture.DepthStencilMode depthStencilMode(self) -> PySide2.QtGui.QOpenGLTexture.DepthStencilMode [extrait de depthStencilMode.__doc__]
destroy(self) destroy(self) [extrait de destroy.__doc__]
faces(self) -> int faces(self) -> int [extrait de faces.__doc__]
Feature
Features
Filter
format(self) -> PySide2.QtGui.QOpenGLTexture.TextureFormat format(self) -> PySide2.QtGui.QOpenGLTexture.TextureFormat [extrait de format.__doc__]
generateMipMaps generateMipMaps(self) [extrait de generateMipMaps.__doc__]
hasFeature(feature: PySide2.QtGui.QOpenGLTexture.Feature) -> bool hasFeature(feature: PySide2.QtGui.QOpenGLTexture.Feature) -> bool [extrait de hasFeature.__doc__]
height(self) -> int height(self) -> int [extrait de height.__doc__]
isAutoMipMapGenerationEnabled(self) -> bool isAutoMipMapGenerationEnabled(self) -> bool [extrait de isAutoMipMapGenerationEnabled.__doc__]
isBound isBound(self) -> bool [extrait de isBound.__doc__]
isCreated(self) -> bool isCreated(self) -> bool [extrait de isCreated.__doc__]
isFixedSamplePositions(self) -> bool isFixedSamplePositions(self) -> bool [extrait de isFixedSamplePositions.__doc__]
isStorageAllocated(self) -> bool isStorageAllocated(self) -> bool [extrait de isStorageAllocated.__doc__]
isTextureView(self) -> bool isTextureView(self) -> bool [extrait de isTextureView.__doc__]
layers(self) -> int layers(self) -> int [extrait de layers.__doc__]
levelofDetailBias(self) -> float levelofDetailBias(self) -> float [extrait de levelofDetailBias.__doc__]
levelOfDetailRange(self) -> typing.Tuple[float, float] levelOfDetailRange(self) -> typing.Tuple[float, float] [extrait de levelOfDetailRange.__doc__]
magnificationFilter(self) -> PySide2.QtGui.QOpenGLTexture.Filter magnificationFilter(self) -> PySide2.QtGui.QOpenGLTexture.Filter [extrait de magnificationFilter.__doc__]
maximumAnisotropy(self) -> float maximumAnisotropy(self) -> float [extrait de maximumAnisotropy.__doc__]
maximumLevelOfDetail(self) -> float maximumLevelOfDetail(self) -> float [extrait de maximumLevelOfDetail.__doc__]
maximumMipLevels(self) -> int maximumMipLevels(self) -> int [extrait de maximumMipLevels.__doc__]
minificationFilter(self) -> PySide2.QtGui.QOpenGLTexture.Filter minificationFilter(self) -> PySide2.QtGui.QOpenGLTexture.Filter [extrait de minificationFilter.__doc__]
minimumLevelOfDetail(self) -> float minimumLevelOfDetail(self) -> float [extrait de minimumLevelOfDetail.__doc__]
minMagFilters(self) -> typing.Tuple[PySide2.QtGui.QOpenGLTexture.Filter, PySide2.QtGui.QOpenGLTexture.Filter] minMagFilters(self) -> typing.Tuple[PySide2.QtGui.QOpenGLTexture.Filter, PySide2.QtGui.QOpenGLTexture.Filter] [extrait de minMagFilters.__doc__]
mipBaseLevel(self) -> int mipBaseLevel(self) -> int [extrait de mipBaseLevel.__doc__]
mipLevelRange(self) -> typing.Tuple[int, int] mipLevelRange(self) -> typing.Tuple[int, int] [extrait de mipLevelRange.__doc__]
mipLevels(self) -> int mipLevels(self) -> int [extrait de mipLevels.__doc__]
MipMapGeneration
mipMaxLevel(self) -> int mipMaxLevel(self) -> int [extrait de mipMaxLevel.__doc__]
PixelFormat
PixelType
release release(self) [extrait de release.__doc__]
samples(self) -> int samples(self) -> int [extrait de samples.__doc__]
setAutoMipMapGenerationEnabled(self, enabled: bool) setAutoMipMapGenerationEnabled(self, enabled: bool) [extrait de setAutoMipMapGenerationEnabled.__doc__]
setBorderColor setBorderColor(self, color: PySide2.QtGui.QColor) [extrait de setBorderColor.__doc__]
setComparisonFunction(self, function: PySide2.QtGui.QOpenGLTexture.ComparisonFunction) setComparisonFunction(self, function: PySide2.QtGui.QOpenGLTexture.ComparisonFunction) [extrait de setComparisonFunction.__doc__]
setComparisonMode(self, mode: PySide2.QtGui.QOpenGLTexture.ComparisonMode) setComparisonMode(self, mode: PySide2.QtGui.QOpenGLTexture.ComparisonMode) [extrait de setComparisonMode.__doc__]
setCompressedData setCompressedData(self, dataSize: int, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None) [extrait de setCompressedData.__doc__]
setData setData(self, image: PySide2.QtGui.QImage, genMipMaps: PySide2.QtGui.QOpenGLTexture.MipMapGeneration = PySide2.QtGui.QOpenGLTexture.MipMapGeneration.GenerateMipMaps) [extrait de setData.__doc__]
setDepthStencilMode(self, mode: PySide2.QtGui.QOpenGLTexture.DepthStencilMode) setDepthStencilMode(self, mode: PySide2.QtGui.QOpenGLTexture.DepthStencilMode) [extrait de setDepthStencilMode.__doc__]
setFixedSamplePositions(self, fixed: bool) setFixedSamplePositions(self, fixed: bool) [extrait de setFixedSamplePositions.__doc__]
setFormat(self, format: PySide2.QtGui.QOpenGLTexture.TextureFormat) setFormat(self, format: PySide2.QtGui.QOpenGLTexture.TextureFormat) [extrait de setFormat.__doc__]
setLayers(self, layers: int) setLayers(self, layers: int) [extrait de setLayers.__doc__]
setLevelofDetailBias(self, bias: float) setLevelofDetailBias(self, bias: float) [extrait de setLevelofDetailBias.__doc__]
setLevelOfDetailRange(self, min: float, max: float) setLevelOfDetailRange(self, min: float, max: float) [extrait de setLevelOfDetailRange.__doc__]
setMagnificationFilter(self, filter: PySide2.QtGui.QOpenGLTexture.Filter) setMagnificationFilter(self, filter: PySide2.QtGui.QOpenGLTexture.Filter) [extrait de setMagnificationFilter.__doc__]
setMaximumAnisotropy(self, anisotropy: float) setMaximumAnisotropy(self, anisotropy: float) [extrait de setMaximumAnisotropy.__doc__]
setMaximumLevelOfDetail(self, value: float) setMaximumLevelOfDetail(self, value: float) [extrait de setMaximumLevelOfDetail.__doc__]
setMinificationFilter(self, filter: PySide2.QtGui.QOpenGLTexture.Filter) setMinificationFilter(self, filter: PySide2.QtGui.QOpenGLTexture.Filter) [extrait de setMinificationFilter.__doc__]
setMinimumLevelOfDetail(self, value: float) setMinimumLevelOfDetail(self, value: float) [extrait de setMinimumLevelOfDetail.__doc__]
setMinMagFilters(self, minificationFilter: PySide2.QtGui.QOpenGLTexture.Filter, magnificationFilter: PySide2.QtGui.QOpenGLTexture.Filter) setMinMagFilters(self, minificationFilter: PySide2.QtGui.QOpenGLTexture.Filter, magnificationFilter: PySide2.QtGui.QOpenGLTexture.Filter) [extrait de setMinMagFilters.__doc__]
setMipBaseLevel(self, baseLevel: int) setMipBaseLevel(self, baseLevel: int) [extrait de setMipBaseLevel.__doc__]
setMipLevelRange(self, baseLevel: int, maxLevel: int) setMipLevelRange(self, baseLevel: int, maxLevel: int) [extrait de setMipLevelRange.__doc__]
setMipLevels(self, levels: int) setMipLevels(self, levels: int) [extrait de setMipLevels.__doc__]
setMipMaxLevel(self, maxLevel: int) setMipMaxLevel(self, maxLevel: int) [extrait de setMipMaxLevel.__doc__]
setSamples(self, samples: int) setSamples(self, samples: int) [extrait de setSamples.__doc__]
setSize(self, width: int, height: int = 1, depth: int = 1) setSize(self, width: int, height: int = 1, depth: int = 1) [extrait de setSize.__doc__]
setSwizzleMask setSwizzleMask(self, component: PySide2.QtGui.QOpenGLTexture.SwizzleComponent, value: PySide2.QtGui.QOpenGLTexture.SwizzleValue) [extrait de setSwizzleMask.__doc__]
setWrapMode setWrapMode(self, direction: PySide2.QtGui.QOpenGLTexture.CoordinateDirection, mode: PySide2.QtGui.QOpenGLTexture.WrapMode) [extrait de setWrapMode.__doc__]
SwizzleComponent
swizzleMask(self, component: PySide2.QtGui.QOpenGLTexture.SwizzleComponent) -> PySide2.QtGui.QOpenGLTexture.SwizzleValue swizzleMask(self, component: PySide2.QtGui.QOpenGLTexture.SwizzleComponent) -> PySide2.QtGui.QOpenGLTexture.SwizzleValue [extrait de swizzleMask.__doc__]
SwizzleValue
Target
target(self) -> PySide2.QtGui.QOpenGLTexture.Target target(self) -> PySide2.QtGui.QOpenGLTexture.Target [extrait de target.__doc__]
TextureFormat
TextureFormatClass
textureId(self) -> int textureId(self) -> int [extrait de textureId.__doc__]
TextureUnitReset
width(self) -> int width(self) -> int [extrait de width.__doc__]
WrapMode
wrapMode(self, direction: PySide2.QtGui.QOpenGLTexture.CoordinateDirection) -> PySide2.QtGui.QOpenGLTexture.WrapMode wrapMode(self, direction: PySide2.QtGui.QOpenGLTexture.CoordinateDirection) -> PySide2.QtGui.QOpenGLTexture.WrapMode [extrait de wrapMode.__doc__]

Méthodes héritées de la classe Object

__init_subclass__, __subclasshook__

Méthodes héritées de la classe object

__delattr__, __dir__, __format__, __getattribute__, __hash__, __reduce__, __reduce_ex__, __setattr__, __sizeof__, __str__