__bool__(self) |
self != 0 [extrait de __bool__.__doc__] |
__copy__(self) |
__copy__(self) [extrait de __copy__.__doc__] |
__reduce__(self) -> object |
__reduce__(self) -> object [extrait de __reduce__.__doc__] |
__repr__(self) -> object |
__repr__(self) -> object [extrait de __repr__.__doc__] |
conjugate(self) -> PySide2.QtGui.QQuaternion |
conjugate(self) -> PySide2.QtGui.QQuaternion [extrait de conjugate.__doc__] |
conjugated(self) -> PySide2.QtGui.QQuaternion |
conjugated(self) -> PySide2.QtGui.QQuaternion [extrait de conjugated.__doc__] |
dotProduct(q1: PySide2.QtGui.QQuaternion, q2: PySide2.QtGui.QQuaternion) -> float |
dotProduct(q1: PySide2.QtGui.QQuaternion, q2: PySide2.QtGui.QQuaternion) -> float [extrait de dotProduct.__doc__] |
fromAxes(xAxis: PySide2.QtGui.QVector3D, yAxis: PySide2.QtGui.QVector3D, zAxis: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion |
fromAxes(xAxis: PySide2.QtGui.QVector3D, yAxis: PySide2.QtGui.QVector3D, zAxis: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion [extrait de fromAxes.__doc__] |
fromAxisAndAngle |
fromAxisAndAngle(axis: PySide2.QtGui.QVector3D, angle: float) -> PySide2.QtGui.QQuaternion [extrait de fromAxisAndAngle.__doc__] |
fromDirection(direction: PySide2.QtGui.QVector3D, up: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion |
fromDirection(direction: PySide2.QtGui.QVector3D, up: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion [extrait de fromDirection.__doc__] |
fromEulerAngles |
fromEulerAngles(eulerAngles: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion [extrait de fromEulerAngles.__doc__] |
fromRotationMatrix(rot3x3: PySide2.QtGui.QMatrix3x3) -> PySide2.QtGui.QQuaternion |
fromRotationMatrix(rot3x3: PySide2.QtGui.QMatrix3x3) -> PySide2.QtGui.QQuaternion [extrait de fromRotationMatrix.__doc__] |
getAxes(self, xAxis: PySide2.QtGui.QVector3D, yAxis: PySide2.QtGui.QVector3D, zAxis: PySide2.QtGui.QVector3D) |
getAxes(self, xAxis: PySide2.QtGui.QVector3D, yAxis: PySide2.QtGui.QVector3D, zAxis: PySide2.QtGui.QVector3D) [extrait de getAxes.__doc__] |
inverted(self) -> PySide2.QtGui.QQuaternion |
inverted(self) -> PySide2.QtGui.QQuaternion [extrait de inverted.__doc__] |
isIdentity(self) -> bool |
isIdentity(self) -> bool [extrait de isIdentity.__doc__] |
isNull(self) -> bool |
isNull(self) -> bool [extrait de isNull.__doc__] |
length(self) -> float |
length(self) -> float [extrait de length.__doc__] |
lengthSquared(self) -> float |
lengthSquared(self) -> float [extrait de lengthSquared.__doc__] |
nlerp(q1: PySide2.QtGui.QQuaternion, q2: PySide2.QtGui.QQuaternion, t: float) -> PySide2.QtGui.QQuaternion |
nlerp(q1: PySide2.QtGui.QQuaternion, q2: PySide2.QtGui.QQuaternion, t: float) -> PySide2.QtGui.QQuaternion [extrait de nlerp.__doc__] |
normalize(self) |
normalize(self) [extrait de normalize.__doc__] |
normalized(self) -> PySide2.QtGui.QQuaternion |
normalized(self) -> PySide2.QtGui.QQuaternion [extrait de normalized.__doc__] |
rotatedVector(self, vector: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QVector3D |
rotatedVector(self, vector: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QVector3D [extrait de rotatedVector.__doc__] |
rotationTo(from_: PySide2.QtGui.QVector3D, to: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion |
rotationTo(from_: PySide2.QtGui.QVector3D, to: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion [extrait de rotationTo.__doc__] |
scalar(self) -> float |
scalar(self) -> float [extrait de scalar.__doc__] |
setScalar(self, scalar: float) |
setScalar(self, scalar: float) [extrait de setScalar.__doc__] |
setVector |
setVector(self, vector: PySide2.QtGui.QVector3D) [extrait de setVector.__doc__] |
setX(self, x: float) |
setX(self, x: float) [extrait de setX.__doc__] |
setY(self, y: float) |
setY(self, y: float) [extrait de setY.__doc__] |
setZ(self, z: float) |
setZ(self, z: float) [extrait de setZ.__doc__] |
slerp(q1: PySide2.QtGui.QQuaternion, q2: PySide2.QtGui.QQuaternion, t: float) -> PySide2.QtGui.QQuaternion |
slerp(q1: PySide2.QtGui.QQuaternion, q2: PySide2.QtGui.QQuaternion, t: float) -> PySide2.QtGui.QQuaternion [extrait de slerp.__doc__] |
toEulerAngles(self) -> PySide2.QtGui.QVector3D |
toEulerAngles(self) -> PySide2.QtGui.QVector3D [extrait de toEulerAngles.__doc__] |
toRotationMatrix(self) -> PySide2.QtGui.QMatrix3x3 |
toRotationMatrix(self) -> PySide2.QtGui.QMatrix3x3 [extrait de toRotationMatrix.__doc__] |
toVector4D(self) -> PySide2.QtGui.QVector4D |
toVector4D(self) -> PySide2.QtGui.QVector4D [extrait de toVector4D.__doc__] |
vector(self) -> PySide2.QtGui.QVector3D |
vector(self) -> PySide2.QtGui.QVector3D [extrait de vector.__doc__] |
x(self) -> float |
x(self) -> float [extrait de x.__doc__] |
y(self) -> float |
y(self) -> float [extrait de y.__doc__] |
z(self) -> float |
z(self) -> float [extrait de z.__doc__] |
Améliorations / Corrections
Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.
Emplacement :
Description des améliorations :