__copy__(self) |
__copy__(self) [extrait de __copy__.__doc__] |
__repr__(self) |
Return repr(self). [extrait de __repr__.__doc__] |
addEllipse |
addEllipse(self, center: PySide2.QtCore.QPointF, rx: float, ry: float) [extrait de addEllipse.__doc__] |
addPath(self, path: PySide2.QtGui.QPainterPath) |
addPath(self, path: PySide2.QtGui.QPainterPath) [extrait de addPath.__doc__] |
addPolygon(self, polygon: PySide2.QtGui.QPolygonF) |
addPolygon(self, polygon: PySide2.QtGui.QPolygonF) [extrait de addPolygon.__doc__] |
addRect |
addRect(self, rect: PySide2.QtCore.QRectF) [extrait de addRect.__doc__] |
addRegion(self, region: PySide2.QtGui.QRegion) |
addRegion(self, region: PySide2.QtGui.QRegion) [extrait de addRegion.__doc__] |
addRoundedRect |
addRoundedRect(self, rect: PySide2.QtCore.QRectF, xRadius: float, yRadius: float, mode: PySide2.QtCore.Qt.SizeMode = PySide2.QtCore.Qt.SizeMode.AbsoluteSize) [extrait de addRoundedRect.__doc__] |
addRoundRect |
addRoundRect(self, rect: PySide2.QtCore.QRectF, roundness: int) [extrait de addRoundRect.__doc__] |
addText |
addText(self, point: PySide2.QtCore.QPointF, f: PySide2.QtGui.QFont, text: str) [extrait de addText.__doc__] |
angleAtPercent(self, t: float) -> float |
angleAtPercent(self, t: float) -> float [extrait de angleAtPercent.__doc__] |
arcMoveTo |
arcMoveTo(self, rect: PySide2.QtCore.QRectF, angle: float) [extrait de arcMoveTo.__doc__] |
arcTo |
arcTo(self, rect: PySide2.QtCore.QRectF, startAngle: float, arcLength: float) [extrait de arcTo.__doc__] |
boundingRect(self) -> PySide2.QtCore.QRectF |
boundingRect(self) -> PySide2.QtCore.QRectF [extrait de boundingRect.__doc__] |
capacity(self) -> int |
capacity(self) -> int [extrait de capacity.__doc__] |
clear(self) |
clear(self) [extrait de clear.__doc__] |
closeSubpath(self) |
closeSubpath(self) [extrait de closeSubpath.__doc__] |
connectPath(self, path: PySide2.QtGui.QPainterPath) |
connectPath(self, path: PySide2.QtGui.QPainterPath) [extrait de connectPath.__doc__] |
contains |
contains(self, p: PySide2.QtGui.QPainterPath) -> bool [extrait de contains.__doc__] |
controlPointRect(self) -> PySide2.QtCore.QRectF |
controlPointRect(self) -> PySide2.QtCore.QRectF [extrait de controlPointRect.__doc__] |
cubicTo |
cubicTo(self, ctrlPt1: PySide2.QtCore.QPointF, ctrlPt2: PySide2.QtCore.QPointF, endPt: PySide2.QtCore.QPointF) [extrait de cubicTo.__doc__] |
currentPosition(self) -> PySide2.QtCore.QPointF |
currentPosition(self) -> PySide2.QtCore.QPointF [extrait de currentPosition.__doc__] |
Element |
Element(self) [extrait de Element.__doc__] |
elementAt(self, i: int) -> PySide2.QtGui.QPainterPath.Element |
elementAt(self, i: int) -> PySide2.QtGui.QPainterPath.Element [extrait de elementAt.__doc__] |
elementCount(self) -> int |
elementCount(self) -> int [extrait de elementCount.__doc__] |
ElementType |
|
fillRule(self) -> PySide2.QtCore.Qt.FillRule |
fillRule(self) -> PySide2.QtCore.Qt.FillRule [extrait de fillRule.__doc__] |
intersected(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath |
intersected(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath [extrait de intersected.__doc__] |
intersects |
intersects(self, p: PySide2.QtGui.QPainterPath) -> bool [extrait de intersects.__doc__] |
isEmpty(self) -> bool |
isEmpty(self) -> bool [extrait de isEmpty.__doc__] |
length(self) -> float |
length(self) -> float [extrait de length.__doc__] |
lineTo |
lineTo(self, p: PySide2.QtCore.QPointF) [extrait de lineTo.__doc__] |
moveTo |
moveTo(self, p: PySide2.QtCore.QPointF) [extrait de moveTo.__doc__] |
percentAtLength(self, t: float) -> float |
percentAtLength(self, t: float) -> float [extrait de percentAtLength.__doc__] |
pointAtPercent(self, t: float) -> PySide2.QtCore.QPointF |
pointAtPercent(self, t: float) -> PySide2.QtCore.QPointF [extrait de pointAtPercent.__doc__] |
quadTo |
quadTo(self, ctrlPt: PySide2.QtCore.QPointF, endPt: PySide2.QtCore.QPointF) [extrait de quadTo.__doc__] |
reserve(self, size: int) |
reserve(self, size: int) [extrait de reserve.__doc__] |
setElementPositionAt(self, i: int, x: float, y: float) |
setElementPositionAt(self, i: int, x: float, y: float) [extrait de setElementPositionAt.__doc__] |
setFillRule(self, fillRule: PySide2.QtCore.Qt.FillRule) |
setFillRule(self, fillRule: PySide2.QtCore.Qt.FillRule) [extrait de setFillRule.__doc__] |
simplified(self) -> PySide2.QtGui.QPainterPath |
simplified(self) -> PySide2.QtGui.QPainterPath [extrait de simplified.__doc__] |
slopeAtPercent(self, t: float) -> float |
slopeAtPercent(self, t: float) -> float [extrait de slopeAtPercent.__doc__] |
subtracted(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath |
subtracted(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath [extrait de subtracted.__doc__] |
subtractedInverted(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath |
subtractedInverted(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath [extrait de subtractedInverted.__doc__] |
swap(self, other: PySide2.QtGui.QPainterPath) |
swap(self, other: PySide2.QtGui.QPainterPath) [extrait de swap.__doc__] |
toFillPolygon |
toFillPolygon(self, matrix: PySide2.QtGui.QMatrix = Default(QMatrix)) -> PySide2.QtGui.QPolygonF [extrait de toFillPolygon.__doc__] |
toFillPolygons |
toFillPolygons(self, matrix: PySide2.QtGui.QMatrix = Default(QMatrix)) -> typing.List[PySide2.QtGui.QPolygonF] [extrait de toFillPolygons.__doc__] |
toReversed(self) -> PySide2.QtGui.QPainterPath |
toReversed(self) -> PySide2.QtGui.QPainterPath [extrait de toReversed.__doc__] |
toSubpathPolygons |
toSubpathPolygons(self, matrix: PySide2.QtGui.QMatrix = Default(QMatrix)) -> typing.List[PySide2.QtGui.QPolygonF] [extrait de toSubpathPolygons.__doc__] |
translate |
translate(self, dx: float, dy: float) [extrait de translate.__doc__] |
translated |
translated(self, dx: float, dy: float) -> PySide2.QtGui.QPainterPath [extrait de translated.__doc__] |
united(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath |
united(self, r: PySide2.QtGui.QPainterPath) -> PySide2.QtGui.QPainterPath [extrait de united.__doc__] |
Améliorations / Corrections
Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.
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