__delattr__(self, name) |
Implement delattr(self, name). [extrait de __delattr__.__doc__] |
__setattr__(self, name, value) |
Implement setattr(self, name, value). [extrait de __setattr__.__doc__] |
addCacheableShaderFromSourceCode |
addCacheableShaderFromSourceCode(self, type: PySide2.QtGui.QOpenGLShader.ShaderType, source: PySide2.QtCore.QByteArray) -> bool [extrait de addCacheableShaderFromSourceCode.__doc__] |
addCacheableShaderFromSourceFile(self, type: PySide2.QtGui.QOpenGLShader.ShaderType, fileName: str) -> bool |
addCacheableShaderFromSourceFile(self, type: PySide2.QtGui.QOpenGLShader.ShaderType, fileName: str) -> bool [extrait de addCacheableShaderFromSourceFile.__doc__] |
addShader(self, shader: PySide2.QtGui.QOpenGLShader) -> bool |
addShader(self, shader: PySide2.QtGui.QOpenGLShader) -> bool [extrait de addShader.__doc__] |
addShaderFromSourceCode |
addShaderFromSourceCode(self, type: PySide2.QtGui.QOpenGLShader.ShaderType, source: PySide2.QtCore.QByteArray) -> bool [extrait de addShaderFromSourceCode.__doc__] |
addShaderFromSourceFile(self, type: PySide2.QtGui.QOpenGLShader.ShaderType, fileName: str) -> bool |
addShaderFromSourceFile(self, type: PySide2.QtGui.QOpenGLShader.ShaderType, fileName: str) -> bool [extrait de addShaderFromSourceFile.__doc__] |
attributeLocation |
attributeLocation(self, name: PySide2.QtCore.QByteArray) -> int [extrait de attributeLocation.__doc__] |
bind(self) -> bool |
bind(self) -> bool [extrait de bind.__doc__] |
bindAttributeLocation |
bindAttributeLocation(self, name: PySide2.QtCore.QByteArray, location: int) [extrait de bindAttributeLocation.__doc__] |
create(self) -> bool |
create(self) -> bool [extrait de create.__doc__] |
defaultInnerTessellationLevels(self) -> typing.List[float] |
defaultInnerTessellationLevels(self) -> typing.List[float] [extrait de defaultInnerTessellationLevels.__doc__] |
defaultOuterTessellationLevels(self) -> typing.List[float] |
defaultOuterTessellationLevels(self) -> typing.List[float] [extrait de defaultOuterTessellationLevels.__doc__] |
destroyed |
|
disableAttributeArray |
disableAttributeArray(self, location: int) [extrait de disableAttributeArray.__doc__] |
enableAttributeArray |
enableAttributeArray(self, location: int) [extrait de enableAttributeArray.__doc__] |
hasOpenGLShaderPrograms(context: typing.Union[PySide2.QtGui.QOpenGLContext, NoneType] = None) -> bool |
hasOpenGLShaderPrograms(context: typing.Union[PySide2.QtGui.QOpenGLContext, NoneType] = None) -> bool [extrait de hasOpenGLShaderPrograms.__doc__] |
isLinked(self) -> bool |
isLinked(self) -> bool [extrait de isLinked.__doc__] |
link(self) -> bool |
link(self) -> bool [extrait de link.__doc__] |
log(self) -> str |
log(self) -> str [extrait de log.__doc__] |
maxGeometryOutputVertices(self) -> int |
maxGeometryOutputVertices(self) -> int [extrait de maxGeometryOutputVertices.__doc__] |
objectNameChanged |
|
patchVertexCount(self) -> int |
patchVertexCount(self) -> int [extrait de patchVertexCount.__doc__] |
programId(self) -> int |
programId(self) -> int [extrait de programId.__doc__] |
release(self) |
release(self) [extrait de release.__doc__] |
removeAllShaders(self) |
removeAllShaders(self) [extrait de removeAllShaders.__doc__] |
removeShader(self, shader: PySide2.QtGui.QOpenGLShader) |
removeShader(self, shader: PySide2.QtGui.QOpenGLShader) [extrait de removeShader.__doc__] |
setAttributeArray |
setAttributeArray(self, location: int, type: int, values: int, tupleSize: int, stride: int = 0) [extrait de setAttributeArray.__doc__] |
setAttributeBuffer |
setAttributeBuffer(self, location: int, type: int, offset: int, tupleSize: int, stride: int = 0) [extrait de setAttributeBuffer.__doc__] |
setAttributeValue |
setAttributeValue(self, location: int, value: PySide2.QtGui.QColor) [extrait de setAttributeValue.__doc__] |
setDefaultInnerTessellationLevels(self, levels: typing.List[float]) |
setDefaultInnerTessellationLevels(self, levels: typing.List[float]) [extrait de setDefaultInnerTessellationLevels.__doc__] |
setDefaultOuterTessellationLevels(self, levels: typing.List[float]) |
setDefaultOuterTessellationLevels(self, levels: typing.List[float]) [extrait de setDefaultOuterTessellationLevels.__doc__] |
setPatchVertexCount(self, count: int) |
setPatchVertexCount(self, count: int) [extrait de setPatchVertexCount.__doc__] |
setUniformValue |
setUniformValue(self, location: int, color: PySide2.QtGui.QColor) [extrait de setUniformValue.__doc__] |
setUniformValue1f |
setUniformValue1f(self, arg__1: bytes, arg__2: float) [extrait de setUniformValue1f.__doc__] |
setUniformValue1i |
setUniformValue1i(self, arg__1: bytes, arg__2: int) [extrait de setUniformValue1i.__doc__] |
setUniformValueArray |
setUniformValueArray(self, location: int, values: typing.Sequence[float], count: int, tupleSize: int) [extrait de setUniformValueArray.__doc__] |
shaders(self) -> typing.List[PySide2.QtGui.QOpenGLShader] |
shaders(self) -> typing.List[PySide2.QtGui.QOpenGLShader] [extrait de shaders.__doc__] |
uniformLocation |
uniformLocation(self, name: PySide2.QtCore.QByteArray) -> int [extrait de uniformLocation.__doc__] |
Améliorations / Corrections
Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.
Emplacement :
Description des améliorations :