| __copy__(self) |
__copy__(self) [extrait de __copy__.__doc__] |
| __dummy(self, arg__1: typing.Sequence[float]) |
__dummy(self, arg__1: typing.Sequence[float]) [extrait de __dummy.__doc__] |
| __reduce__(self) -> object |
__reduce__(self) -> object [extrait de __reduce__.__doc__] |
| __repr__(self) -> object |
__repr__(self) -> object [extrait de __repr__.__doc__] |
| column(self, index: int) -> PySide2.QtGui.QVector4D |
column(self, index: int) -> PySide2.QtGui.QVector4D [extrait de column.__doc__] |
| copyDataTo(self) -> float |
copyDataTo(self) -> float [extrait de copyDataTo.__doc__] |
| data(self) -> typing.List[float] |
data(self) -> typing.List[float] [extrait de data.__doc__] |
| determinant(self) -> float |
determinant(self) -> float [extrait de determinant.__doc__] |
| fill(self, value: float) |
fill(self, value: float) [extrait de fill.__doc__] |
| flipCoordinates(self) |
flipCoordinates(self) [extrait de flipCoordinates.__doc__] |
| frustum(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) |
frustum(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) [extrait de frustum.__doc__] |
| inverted(self) -> typing.Tuple[PySide2.QtGui.QMatrix4x4, bool] |
inverted(self) -> typing.Tuple[PySide2.QtGui.QMatrix4x4, bool] [extrait de inverted.__doc__] |
| isAffine(self) -> bool |
isAffine(self) -> bool [extrait de isAffine.__doc__] |
| isIdentity(self) -> bool |
isIdentity(self) -> bool [extrait de isIdentity.__doc__] |
| lookAt(self, eye: PySide2.QtGui.QVector3D, center: PySide2.QtGui.QVector3D, up: PySide2.QtGui.QVector3D) |
lookAt(self, eye: PySide2.QtGui.QVector3D, center: PySide2.QtGui.QVector3D, up: PySide2.QtGui.QVector3D) [extrait de lookAt.__doc__] |
| map |
map(self, point: PySide2.QtCore.QPoint) -> PySide2.QtCore.QPoint [extrait de map.__doc__] |
| mapRect |
mapRect(self, rect: PySide2.QtCore.QRect) -> PySide2.QtCore.QRect [extrait de mapRect.__doc__] |
| mapVector(self, vector: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QVector3D |
mapVector(self, vector: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QVector3D [extrait de mapVector.__doc__] |
| normalMatrix(self) -> PySide2.QtGui.QMatrix3x3 |
normalMatrix(self) -> PySide2.QtGui.QMatrix3x3 [extrait de normalMatrix.__doc__] |
| optimize(self) |
optimize(self) [extrait de optimize.__doc__] |
| ortho |
ortho(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) [extrait de ortho.__doc__] |
| perspective(self, verticalAngle: float, aspectRatio: float, nearPlane: float, farPlane: float) |
perspective(self, verticalAngle: float, aspectRatio: float, nearPlane: float, farPlane: float) [extrait de perspective.__doc__] |
| rotate |
rotate(self, angle: float, vector: PySide2.QtGui.QVector3D) [extrait de rotate.__doc__] |
| row(self, index: int) -> PySide2.QtGui.QVector4D |
row(self, index: int) -> PySide2.QtGui.QVector4D [extrait de row.__doc__] |
| scale |
scale(self, factor: float) [extrait de scale.__doc__] |
| setColumn(self, index: int, value: PySide2.QtGui.QVector4D) |
setColumn(self, index: int, value: PySide2.QtGui.QVector4D) [extrait de setColumn.__doc__] |
| setRow(self, index: int, value: PySide2.QtGui.QVector4D) |
setRow(self, index: int, value: PySide2.QtGui.QVector4D) [extrait de setRow.__doc__] |
| setToIdentity(self) |
setToIdentity(self) [extrait de setToIdentity.__doc__] |
| toAffine(self) -> PySide2.QtGui.QMatrix |
toAffine(self) -> PySide2.QtGui.QMatrix [extrait de toAffine.__doc__] |
| toTransform |
toTransform(self) -> PySide2.QtGui.QTransform [extrait de toTransform.__doc__] |
| translate |
translate(self, vector: PySide2.QtGui.QVector3D) [extrait de translate.__doc__] |
| transposed(self) -> PySide2.QtGui.QMatrix4x4 |
transposed(self) -> PySide2.QtGui.QMatrix4x4 [extrait de transposed.__doc__] |
| viewport |
viewport(self, left: float, bottom: float, width: float, height: float, nearPlane: float = 0.0, farPlane: float = 1.0) [extrait de viewport.__doc__] |
Améliorations / Corrections
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