Classe « QOpenGLShaderProgram »
Signature de la méthode setUniformValue
Description
setUniformValue.__doc__
setUniformValue(self, location: int, color: PySide2.QtGui.QColor)
setUniformValue(self, location: int, point: PySide2.QtCore.QPoint)
setUniformValue(self, location: int, point: PySide2.QtCore.QPointF)
setUniformValue(self, location: int, size: PySide2.QtCore.QSize)
setUniformValue(self, location: int, size: PySide2.QtCore.QSizeF)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix2x2)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix2x3)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix2x4)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix3x2)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix3x3)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix3x4)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix4x2)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix4x3)
setUniformValue(self, location: int, value: PySide2.QtGui.QMatrix4x4)
setUniformValue(self, location: int, value: PySide2.QtGui.QTransform)
setUniformValue(self, location: int, value: PySide2.QtGui.QVector2D)
setUniformValue(self, location: int, value: PySide2.QtGui.QVector3D)
setUniformValue(self, location: int, value: PySide2.QtGui.QVector4D)
setUniformValue(self, location: int, value: float)
setUniformValue(self, location: int, value: typing.Tuple[typing.Tuple[float, float], typing.Tuple[float, float]])
setUniformValue(self, location: int, value: typing.Tuple[typing.Tuple[float, float, float], typing.Tuple[float, float, float], typing.Tuple[float, float, float]])
setUniformValue(self, location: int, value: typing.Tuple[typing.Tuple[float, float, float, float], typing.Tuple[float, float, float, float], typing.Tuple[float, float, float, float], typing.Tuple[float, float, float, float]])
setUniformValue(self, location: int, value: int)
setUniformValue(self, location: int, value: int)
setUniformValue(self, location: int, x: float, y: float)
setUniformValue(self, location: int, x: float, y: float, z: float)
setUniformValue(self, location: int, x: float, y: float, z: float, w: float)
setUniformValue(self, name: bytes, color: PySide2.QtGui.QColor)
setUniformValue(self, name: bytes, point: PySide2.QtCore.QPoint)
setUniformValue(self, name: bytes, point: PySide2.QtCore.QPointF)
setUniformValue(self, name: bytes, size: PySide2.QtCore.QSize)
setUniformValue(self, name: bytes, size: PySide2.QtCore.QSizeF)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix2x2)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix2x3)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix2x4)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix3x2)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix3x3)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix3x4)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix4x2)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix4x3)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QMatrix4x4)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QTransform)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QVector2D)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QVector3D)
setUniformValue(self, name: bytes, value: PySide2.QtGui.QVector4D)
setUniformValue(self, name: bytes, value: typing.Tuple[typing.Tuple[float, float], typing.Tuple[float, float]])
setUniformValue(self, name: bytes, value: typing.Tuple[typing.Tuple[float, float, float], typing.Tuple[float, float, float], typing.Tuple[float, float, float]])
setUniformValue(self, name: bytes, value: typing.Tuple[typing.Tuple[float, float, float, float], typing.Tuple[float, float, float, float], typing.Tuple[float, float, float, float], typing.Tuple[float, float, float, float]])
setUniformValue(self, name: bytes, x: float, y: float)
setUniformValue(self, name: bytes, x: float, y: float, z: float)
setUniformValue(self, name: bytes, x: float, y: float, z: float, w: float)
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