Classe « QOpenGLTexture »
Signature de la méthode setData
Description
setData.__doc__
setData(self, image: PySide2.QtGui.QImage, genMipMaps: PySide2.QtGui.QOpenGLTexture.MipMapGeneration = PySide2.QtGui.QOpenGLTexture.MipMapGeneration.GenerateMipMaps)
setData(self, mipLevel: int, layer: int, cubeFace: PySide2.QtGui.QOpenGLTexture.CubeMapFace, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: PySide2.QtGui.QOpenGLTexture.CubeMapFace, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, mipLevel: int, layer: int, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, mipLevel: int, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: PySide2.QtGui.QOpenGLTexture.CubeMapFace, layerCount: int, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: PySide2.QtGui.QOpenGLTexture.CubeMapFace, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, sourceFormat: PySide2.QtGui.QOpenGLTexture.PixelFormat, sourceType: PySide2.QtGui.QOpenGLTexture.PixelType, data: int, options: typing.Union[PySide2.QtGui.QOpenGLPixelTransferOptions, NoneType] = None)
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