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Améliorations / Corrections

Vous avez des améliorations (ou des corrections) à proposer pour ce document : je vous remerçie par avance de m'en faire part, cela m'aide à améliorer le site.

Emplacement :

Description des améliorations :

Classe « QOpenGLShaderProgram »

Méthode PySide6.QtOpenGL.QOpenGLShaderProgram.setUniformValue

Signature de la méthode setUniformValue

Description

setUniformValue.__doc__

setUniformValue(self, location: int, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None
setUniformValue(self, location: int, point: PySide6.QtCore.QPoint) -> None
setUniformValue(self, location: int, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> None
setUniformValue(self, location: int, size: PySide6.QtCore.QSize) -> None
setUniformValue(self, location: int, size: Union[PySide6.QtCore.QSizeF, PySide6.QtCore.QSize]) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix2x2) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix2x3) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix2x4) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix3x2) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix3x3) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix3x4) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix4x2) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QMatrix4x3) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QTransform) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QVector2D) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QVector3D) -> None
setUniformValue(self, location: int, value: PySide6.QtGui.QVector4D) -> None
setUniformValue(self, location: int, value: float) -> None
setUniformValue(self, location: int, value: Tuple[Tuple[float, float], Tuple[float, float]]) -> None
setUniformValue(self, location: int, value: Tuple[Tuple[float, float, float], Tuple[float, float, float], Tuple[float, float, float]]) -> None
setUniformValue(self, location: int, value: Tuple[Tuple[float, float, float, float], Tuple[float, float, float, float], Tuple[float, float, float, float], Tuple[float, float, float, float]]) -> None
setUniformValue(self, location: int, value: int) -> None
setUniformValue(self, location: int, value: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform]) -> None
setUniformValue(self, location: int, value: int) -> None
setUniformValue(self, location: int, x: float, y: float) -> None
setUniformValue(self, location: int, x: float, y: float, z: float) -> None
setUniformValue(self, location: int, x: float, y: float, z: float, w: float) -> None
setUniformValue(self, name: bytes, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None
setUniformValue(self, name: bytes, point: PySide6.QtCore.QPoint) -> None
setUniformValue(self, name: bytes, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> None
setUniformValue(self, name: bytes, size: PySide6.QtCore.QSize) -> None
setUniformValue(self, name: bytes, size: Union[PySide6.QtCore.QSizeF, PySide6.QtCore.QSize]) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix2x2) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix2x3) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix2x4) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix3x2) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix3x3) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix3x4) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix4x2) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QMatrix4x3) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QTransform) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QVector2D) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QVector3D) -> None
setUniformValue(self, name: bytes, value: PySide6.QtGui.QVector4D) -> None
setUniformValue(self, name: bytes, value: Tuple[Tuple[float, float], Tuple[float, float]]) -> None
setUniformValue(self, name: bytes, value: Tuple[Tuple[float, float, float], Tuple[float, float, float], Tuple[float, float, float]]) -> None
setUniformValue(self, name: bytes, value: Tuple[Tuple[float, float, float, float], Tuple[float, float, float, float], Tuple[float, float, float, float], Tuple[float, float, float, float]]) -> None
setUniformValue(self, name: bytes, value: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform]) -> None
setUniformValue(self, name: bytes, x: float, y: float) -> None
setUniformValue(self, name: bytes, x: float, y: float, z: float) -> None
setUniformValue(self, name: bytes, x: float, y: float, z: float, w: float) -> None