__delattr__(self, name) |
Implement delattr(self, name). [extrait de __delattr__.__doc__] |
__setattr__(self, name, value) |
Implement setattr(self, name, value). [extrait de __setattr__.__doc__] |
anisotropyLevel(self) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel |
anisotropyLevel(self) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel [extrait de anisotropyLevel.__doc__] |
compare(self, other: PySide6.QtQuick.QSGMaterial) -> int |
compare(self, other: PySide6.QtQuick.QSGMaterial) -> int [extrait de compare.__doc__] |
createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader |
createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader [extrait de createShader.__doc__] |
filtering(self) -> PySide6.QtQuick.QSGTexture.Filtering |
filtering(self) -> PySide6.QtQuick.QSGTexture.Filtering [extrait de filtering.__doc__] |
horizontalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode |
horizontalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode [extrait de horizontalWrapMode.__doc__] |
mipmapFiltering(self) -> PySide6.QtQuick.QSGTexture.Filtering |
mipmapFiltering(self) -> PySide6.QtQuick.QSGTexture.Filtering [extrait de mipmapFiltering.__doc__] |
setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel) -> None |
setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel) -> None [extrait de setAnisotropyLevel.__doc__] |
setFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering) -> None |
setFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering) -> None [extrait de setFiltering.__doc__] |
setHorizontalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode) -> None |
setHorizontalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode) -> None [extrait de setHorizontalWrapMode.__doc__] |
setMipmapFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering) -> None |
setMipmapFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering) -> None [extrait de setMipmapFiltering.__doc__] |
setTexture(self, texture: PySide6.QtQuick.QSGTexture) -> None |
setTexture(self, texture: PySide6.QtQuick.QSGTexture) -> None [extrait de setTexture.__doc__] |
setVerticalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode) -> None |
setVerticalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode) -> None [extrait de setVerticalWrapMode.__doc__] |
texture(self) -> PySide6.QtQuick.QSGTexture |
texture(self) -> PySide6.QtQuick.QSGTexture [extrait de texture.__doc__] |
type(self) -> PySide6.QtQuick.QSGMaterialType |
type(self) -> PySide6.QtQuick.QSGMaterialType [extrait de type.__doc__] |
verticalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode |
verticalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode [extrait de verticalWrapMode.__doc__] |
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