__bool__(self) |
self != 0 [extrait de __bool__.__doc__] |
__copy__() -> None |
__copy__() -> None [extrait de __copy__.__doc__] |
__reduce__(self) -> object |
__reduce__(self) -> object [extrait de __reduce__.__doc__] |
__repr__(self) -> object |
__repr__(self) -> object [extrait de __repr__.__doc__] |
crossProduct(v1: PySide6.QtGui.QVector3D, v2: PySide6.QtGui.QVector3D) -> PySide6.QtGui.QVector3D |
crossProduct(v1: PySide6.QtGui.QVector3D, v2: PySide6.QtGui.QVector3D) -> PySide6.QtGui.QVector3D [extrait de crossProduct.__doc__] |
distanceToLine(self, point: PySide6.QtGui.QVector3D, direction: PySide6.QtGui.QVector3D) -> float |
distanceToLine(self, point: PySide6.QtGui.QVector3D, direction: PySide6.QtGui.QVector3D) -> float [extrait de distanceToLine.__doc__] |
distanceToPlane |
distanceToPlane(self, plane1: PySide6.QtGui.QVector3D, plane2: PySide6.QtGui.QVector3D, plane3: PySide6.QtGui.QVector3D) -> float [extrait de distanceToPlane.__doc__] |
distanceToPoint(self, point: PySide6.QtGui.QVector3D) -> float |
distanceToPoint(self, point: PySide6.QtGui.QVector3D) -> float [extrait de distanceToPoint.__doc__] |
dotProduct(v1: PySide6.QtGui.QVector3D, v2: PySide6.QtGui.QVector3D) -> float |
dotProduct(v1: PySide6.QtGui.QVector3D, v2: PySide6.QtGui.QVector3D) -> float [extrait de dotProduct.__doc__] |
isNull(self) -> bool |
isNull(self) -> bool [extrait de isNull.__doc__] |
length(self) -> float |
length(self) -> float [extrait de length.__doc__] |
lengthSquared(self) -> float |
lengthSquared(self) -> float [extrait de lengthSquared.__doc__] |
normal |
normal(v1: PySide6.QtGui.QVector3D, v2: PySide6.QtGui.QVector3D) -> PySide6.QtGui.QVector3D [extrait de normal.__doc__] |
normalize(self) -> None |
normalize(self) -> None [extrait de normalize.__doc__] |
normalized(self) -> PySide6.QtGui.QVector3D |
normalized(self) -> PySide6.QtGui.QVector3D [extrait de normalized.__doc__] |
project(self, modelView: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], projection: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], viewport: PySide6.QtCore.QRect) -> PySide6.QtGui.QVector3D |
project(self, modelView: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], projection: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], viewport: PySide6.QtCore.QRect) -> PySide6.QtGui.QVector3D [extrait de project.__doc__] |
setX(self, x: float) -> None |
setX(self, x: float) -> None [extrait de setX.__doc__] |
setY(self, y: float) -> None |
setY(self, y: float) -> None [extrait de setY.__doc__] |
setZ(self, z: float) -> None |
setZ(self, z: float) -> None [extrait de setZ.__doc__] |
toPoint(self) -> PySide6.QtCore.QPoint |
toPoint(self) -> PySide6.QtCore.QPoint [extrait de toPoint.__doc__] |
toPointF(self) -> PySide6.QtCore.QPointF |
toPointF(self) -> PySide6.QtCore.QPointF [extrait de toPointF.__doc__] |
toTuple(self) -> object |
toTuple(self) -> object [extrait de toTuple.__doc__] |
toVector2D(self) -> PySide6.QtGui.QVector2D |
toVector2D(self) -> PySide6.QtGui.QVector2D [extrait de toVector2D.__doc__] |
toVector4D(self) -> PySide6.QtGui.QVector4D |
toVector4D(self) -> PySide6.QtGui.QVector4D [extrait de toVector4D.__doc__] |
unproject(self, modelView: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], projection: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], viewport: PySide6.QtCore.QRect) -> PySide6.QtGui.QVector3D |
unproject(self, modelView: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], projection: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform], viewport: PySide6.QtCore.QRect) -> PySide6.QtGui.QVector3D [extrait de unproject.__doc__] |
x(self) -> float |
x(self) -> float [extrait de x.__doc__] |
y(self) -> float |
y(self) -> float [extrait de y.__doc__] |
z(self) -> float |
z(self) -> float [extrait de z.__doc__] |
Améliorations / Corrections
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