__copy__() -> None |
__copy__() -> None [extrait de __copy__.__doc__] |
__dummy(self, arg__1: Sequence[float]) -> None |
__dummy(self, arg__1: Sequence[float]) -> None [extrait de __dummy.__doc__] |
__reduce__(self) -> object |
__reduce__(self) -> object [extrait de __reduce__.__doc__] |
__repr__(self) -> object |
__repr__(self) -> object [extrait de __repr__.__doc__] |
column(self, index: int) -> PySide6.QtGui.QVector4D |
column(self, index: int) -> PySide6.QtGui.QVector4D [extrait de column.__doc__] |
copyDataTo(self) -> float |
copyDataTo(self) -> float [extrait de copyDataTo.__doc__] |
data(self) -> List[float] |
data(self) -> List[float] [extrait de data.__doc__] |
determinant(self) -> float |
determinant(self) -> float [extrait de determinant.__doc__] |
fill(self, value: float) -> None |
fill(self, value: float) -> None [extrait de fill.__doc__] |
Flag |
|
Flags |
|
flags(self) -> PySide6.QtGui.QMatrix4x4.Flags |
flags(self) -> PySide6.QtGui.QMatrix4x4.Flags [extrait de flags.__doc__] |
flipCoordinates(self) -> None |
flipCoordinates(self) -> None [extrait de flipCoordinates.__doc__] |
frustum(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) -> None |
frustum(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) -> None [extrait de frustum.__doc__] |
inverted(self) -> Tuple[Tuple, bool] |
inverted(self) -> Tuple[Tuple, bool] [extrait de inverted.__doc__] |
isAffine(self) -> bool |
isAffine(self) -> bool [extrait de isAffine.__doc__] |
isIdentity(self) -> bool |
isIdentity(self) -> bool [extrait de isIdentity.__doc__] |
lookAt(self, eye: PySide6.QtGui.QVector3D, center: PySide6.QtGui.QVector3D, up: PySide6.QtGui.QVector3D) -> None |
lookAt(self, eye: PySide6.QtGui.QVector3D, center: PySide6.QtGui.QVector3D, up: PySide6.QtGui.QVector3D) -> None [extrait de lookAt.__doc__] |
map |
map(self, point: PySide6.QtCore.QPoint) -> PySide6.QtCore.QPoint [extrait de map.__doc__] |
mapRect |
mapRect(self, rect: PySide6.QtCore.QRect) -> PySide6.QtCore.QRect [extrait de mapRect.__doc__] |
mapVector(self, vector: PySide6.QtGui.QVector3D) -> PySide6.QtGui.QVector3D |
mapVector(self, vector: PySide6.QtGui.QVector3D) -> PySide6.QtGui.QVector3D [extrait de mapVector.__doc__] |
normalMatrix(self) -> PySide6.QtGui.QMatrix3x3 |
normalMatrix(self) -> PySide6.QtGui.QMatrix3x3 [extrait de normalMatrix.__doc__] |
optimize(self) -> None |
optimize(self) -> None [extrait de optimize.__doc__] |
ortho |
ortho(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float) -> None [extrait de ortho.__doc__] |
perspective(self, verticalAngle: float, aspectRatio: float, nearPlane: float, farPlane: float) -> None |
perspective(self, verticalAngle: float, aspectRatio: float, nearPlane: float, farPlane: float) -> None [extrait de perspective.__doc__] |
projectedRotate(self, angle: float, x: float, y: float, z: float) -> None |
projectedRotate(self, angle: float, x: float, y: float, z: float) -> None [extrait de projectedRotate.__doc__] |
rotate |
rotate(self, angle: float, vector: PySide6.QtGui.QVector3D) -> None [extrait de rotate.__doc__] |
row(self, index: int) -> PySide6.QtGui.QVector4D |
row(self, index: int) -> PySide6.QtGui.QVector4D [extrait de row.__doc__] |
scale |
scale(self, factor: float) -> None [extrait de scale.__doc__] |
setColumn(self, index: int, value: PySide6.QtGui.QVector4D) -> None |
setColumn(self, index: int, value: PySide6.QtGui.QVector4D) -> None [extrait de setColumn.__doc__] |
setRow(self, index: int, value: PySide6.QtGui.QVector4D) -> None |
setRow(self, index: int, value: PySide6.QtGui.QVector4D) -> None [extrait de setRow.__doc__] |
setToIdentity(self) -> None |
setToIdentity(self) -> None [extrait de setToIdentity.__doc__] |
toTransform |
toTransform(self) -> PySide6.QtGui.QTransform [extrait de toTransform.__doc__] |
translate |
translate(self, vector: PySide6.QtGui.QVector3D) -> None [extrait de translate.__doc__] |
transposed(self) -> PySide6.QtGui.QMatrix4x4 |
transposed(self) -> PySide6.QtGui.QMatrix4x4 [extrait de transposed.__doc__] |
viewport |
viewport(self, left: float, bottom: float, width: float, height: float, nearPlane: float = 0.0, farPlane: float = 1.0) -> None [extrait de viewport.__doc__] |
Améliorations / Corrections
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