__delattr__(self, name) |
Implement delattr(self, name). [extrait de __delattr__.__doc__] |
__setattr__(self, name, value) |
Implement setattr(self, name, value). [extrait de __setattr__.__doc__] |
alphaMultiplier(self) -> float |
alphaMultiplier(self) -> float [extrait de alphaMultiplier.__doc__] |
alphaMultiplierChanged |
|
colorTable(self) -> List[int] |
colorTable(self) -> List[int] [extrait de colorTable.__doc__] |
colorTableChanged |
|
createTextureData(self, images: Sequence[PySide6.QtGui.QImage]) -> List[int] |
createTextureData(self, images: Sequence[PySide6.QtGui.QImage]) -> List[int] [extrait de createTextureData.__doc__] |
destroyed |
|
drawSliceFrames(self) -> bool |
drawSliceFrames(self) -> bool [extrait de drawSliceFrames.__doc__] |
drawSliceFramesChanged |
|
drawSlices(self) -> bool |
drawSlices(self) -> bool [extrait de drawSlices.__doc__] |
drawSlicesChanged |
|
meshFileChanged |
|
objectNameChanged |
|
positionAbsoluteChanged |
|
positionChanged |
|
preserveOpacity(self) -> bool |
preserveOpacity(self) -> bool [extrait de preserveOpacity.__doc__] |
preserveOpacityChanged |
|
renderSlice(self, axis: PySide6.QtCore.Qt.Axis, index: int) -> PySide6.QtGui.QImage |
renderSlice(self, axis: PySide6.QtCore.Qt.Axis, index: int) -> PySide6.QtGui.QImage [extrait de renderSlice.__doc__] |
rotationChanged |
|
scalingAbsoluteChanged |
|
scalingChanged |
|
setAlphaMultiplier(self, mult: float) -> None |
setAlphaMultiplier(self, mult: float) -> None [extrait de setAlphaMultiplier.__doc__] |
setColorTable(self, colors: Sequence[int]) -> None |
setColorTable(self, colors: Sequence[int]) -> None [extrait de setColorTable.__doc__] |
setDrawSliceFrames(self, enable: bool) -> None |
setDrawSliceFrames(self, enable: bool) -> None [extrait de setDrawSliceFrames.__doc__] |
setDrawSlices(self, enable: bool) -> None |
setDrawSlices(self, enable: bool) -> None [extrait de setDrawSlices.__doc__] |
setPreserveOpacity(self, enable: bool) -> None |
setPreserveOpacity(self, enable: bool) -> None [extrait de setPreserveOpacity.__doc__] |
setSliceFrameColor(self, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None |
setSliceFrameColor(self, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None [extrait de setSliceFrameColor.__doc__] |
setSliceFrameGaps(self, values: PySide6.QtGui.QVector3D) -> None |
setSliceFrameGaps(self, values: PySide6.QtGui.QVector3D) -> None [extrait de setSliceFrameGaps.__doc__] |
setSliceFrameThicknesses(self, values: PySide6.QtGui.QVector3D) -> None |
setSliceFrameThicknesses(self, values: PySide6.QtGui.QVector3D) -> None [extrait de setSliceFrameThicknesses.__doc__] |
setSliceFrameWidths(self, values: PySide6.QtGui.QVector3D) -> None |
setSliceFrameWidths(self, values: PySide6.QtGui.QVector3D) -> None [extrait de setSliceFrameWidths.__doc__] |
setSliceIndexX(self, value: int) -> None |
setSliceIndexX(self, value: int) -> None [extrait de setSliceIndexX.__doc__] |
setSliceIndexY(self, value: int) -> None |
setSliceIndexY(self, value: int) -> None [extrait de setSliceIndexY.__doc__] |
setSliceIndexZ(self, value: int) -> None |
setSliceIndexZ(self, value: int) -> None [extrait de setSliceIndexZ.__doc__] |
setSliceIndices(self, x: int, y: int, z: int) -> None |
setSliceIndices(self, x: int, y: int, z: int) -> None [extrait de setSliceIndices.__doc__] |
setSubTextureData |
setSubTextureData(self, axis: PySide6.QtCore.Qt.Axis, index: int, data: bytes) -> None [extrait de setSubTextureData.__doc__] |
setTextureData(self, arg__1: Sequence[int]) -> None |
setTextureData(self, arg__1: Sequence[int]) -> None [extrait de setTextureData.__doc__] |
setTextureDepth(self, value: int) -> None |
setTextureDepth(self, value: int) -> None [extrait de setTextureDepth.__doc__] |
setTextureDimensions(self, width: int, height: int, depth: int) -> None |
setTextureDimensions(self, width: int, height: int, depth: int) -> None [extrait de setTextureDimensions.__doc__] |
setTextureFormat(self, format: PySide6.QtGui.QImage.Format) -> None |
setTextureFormat(self, format: PySide6.QtGui.QImage.Format) -> None [extrait de setTextureFormat.__doc__] |
setTextureHeight(self, value: int) -> None |
setTextureHeight(self, value: int) -> None [extrait de setTextureHeight.__doc__] |
setTextureWidth(self, value: int) -> None |
setTextureWidth(self, value: int) -> None [extrait de setTextureWidth.__doc__] |
setUseHighDefShader(self, enable: bool) -> None |
setUseHighDefShader(self, enable: bool) -> None [extrait de setUseHighDefShader.__doc__] |
shadowCastingChanged |
|
sliceFrameColor(self) -> PySide6.QtGui.QColor |
sliceFrameColor(self) -> PySide6.QtGui.QColor [extrait de sliceFrameColor.__doc__] |
sliceFrameColorChanged |
|
sliceFrameGaps(self) -> PySide6.QtGui.QVector3D |
sliceFrameGaps(self) -> PySide6.QtGui.QVector3D [extrait de sliceFrameGaps.__doc__] |
sliceFrameGapsChanged |
|
sliceFrameThicknesses(self) -> PySide6.QtGui.QVector3D |
sliceFrameThicknesses(self) -> PySide6.QtGui.QVector3D [extrait de sliceFrameThicknesses.__doc__] |
sliceFrameThicknessesChanged |
|
sliceFrameWidths(self) -> PySide6.QtGui.QVector3D |
sliceFrameWidths(self) -> PySide6.QtGui.QVector3D [extrait de sliceFrameWidths.__doc__] |
sliceFrameWidthsChanged |
|
sliceIndexX(self) -> int |
sliceIndexX(self) -> int [extrait de sliceIndexX.__doc__] |
sliceIndexXChanged |
|
sliceIndexY(self) -> int |
sliceIndexY(self) -> int [extrait de sliceIndexY.__doc__] |
sliceIndexYChanged |
|
sliceIndexZ(self) -> int |
sliceIndexZ(self) -> int [extrait de sliceIndexZ.__doc__] |
sliceIndexZChanged |
|
textureData(self) -> List[int] |
textureData(self) -> List[int] [extrait de textureData.__doc__] |
textureDataChanged |
|
textureDataWidth(self) -> int |
textureDataWidth(self) -> int [extrait de textureDataWidth.__doc__] |
textureDepth(self) -> int |
textureDepth(self) -> int [extrait de textureDepth.__doc__] |
textureDepthChanged |
|
textureFileChanged |
|
textureFormat(self) -> PySide6.QtGui.QImage.Format |
textureFormat(self) -> PySide6.QtGui.QImage.Format [extrait de textureFormat.__doc__] |
textureFormatChanged |
|
textureHeight(self) -> int |
textureHeight(self) -> int [extrait de textureHeight.__doc__] |
textureHeightChanged |
|
textureWidth(self) -> int |
textureWidth(self) -> int [extrait de textureWidth.__doc__] |
textureWidthChanged |
|
tr |
|
useHighDefShader(self) -> bool |
useHighDefShader(self) -> bool [extrait de useHighDefShader.__doc__] |
useHighDefShaderChanged |
|
visibleChanged |
|
Améliorations / Corrections
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