__delattr__(self, name) |
Implement delattr(self, name). [extrait de __delattr__.__doc__] |
__setattr__(self, name, value) |
Implement setattr(self, name, value). [extrait de __setattr__.__doc__] |
destroyed |
|
isPositionAbsolute(self) -> bool |
isPositionAbsolute(self) -> bool [extrait de isPositionAbsolute.__doc__] |
isScalingAbsolute(self) -> bool |
isScalingAbsolute(self) -> bool [extrait de isScalingAbsolute.__doc__] |
isShadowCasting(self) -> bool |
isShadowCasting(self) -> bool [extrait de isShadowCasting.__doc__] |
isVisible(self) -> bool |
isVisible(self) -> bool [extrait de isVisible.__doc__] |
meshFile(self) -> str |
meshFile(self) -> str [extrait de meshFile.__doc__] |
meshFileChanged |
|
objectNameChanged |
|
position(self) -> PySide6.QtGui.QVector3D |
position(self) -> PySide6.QtGui.QVector3D [extrait de position.__doc__] |
positionAbsoluteChanged |
|
positionChanged |
|
rotation(self) -> PySide6.QtGui.QQuaternion |
rotation(self) -> PySide6.QtGui.QQuaternion [extrait de rotation.__doc__] |
rotationChanged |
|
scaling(self) -> PySide6.QtGui.QVector3D |
scaling(self) -> PySide6.QtGui.QVector3D [extrait de scaling.__doc__] |
scalingAbsoluteChanged |
|
scalingChanged |
|
setMeshFile(self, meshFile: str) -> None |
setMeshFile(self, meshFile: str) -> None [extrait de setMeshFile.__doc__] |
setPosition(self, position: PySide6.QtGui.QVector3D) -> None |
setPosition(self, position: PySide6.QtGui.QVector3D) -> None [extrait de setPosition.__doc__] |
setPositionAbsolute(self, positionAbsolute: bool) -> None |
setPositionAbsolute(self, positionAbsolute: bool) -> None [extrait de setPositionAbsolute.__doc__] |
setRotation(self, rotation: PySide6.QtGui.QQuaternion) -> None |
setRotation(self, rotation: PySide6.QtGui.QQuaternion) -> None [extrait de setRotation.__doc__] |
setRotationAxisAndAngle(self, axis: PySide6.QtGui.QVector3D, angle: float) -> None |
setRotationAxisAndAngle(self, axis: PySide6.QtGui.QVector3D, angle: float) -> None [extrait de setRotationAxisAndAngle.__doc__] |
setScaling(self, scaling: PySide6.QtGui.QVector3D) -> None |
setScaling(self, scaling: PySide6.QtGui.QVector3D) -> None [extrait de setScaling.__doc__] |
setScalingAbsolute(self, scalingAbsolute: bool) -> None |
setScalingAbsolute(self, scalingAbsolute: bool) -> None [extrait de setScalingAbsolute.__doc__] |
setShadowCasting(self, enabled: bool) -> None |
setShadowCasting(self, enabled: bool) -> None [extrait de setShadowCasting.__doc__] |
setTextureFile(self, textureFile: str) -> None |
setTextureFile(self, textureFile: str) -> None [extrait de setTextureFile.__doc__] |
setTextureImage(self, textureImage: Union[PySide6.QtGui.QImage, str]) -> None |
setTextureImage(self, textureImage: Union[PySide6.QtGui.QImage, str]) -> None [extrait de setTextureImage.__doc__] |
setVisible(self, visible: bool) -> None |
setVisible(self, visible: bool) -> None [extrait de setVisible.__doc__] |
shadowCastingChanged |
|
textureFile(self) -> str |
textureFile(self) -> str [extrait de textureFile.__doc__] |
textureFileChanged |
|
tr |
|
visibleChanged |
|
Améliorations / Corrections
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