QAbstractCameraController |
QAbstractCameraController(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, camera: Optional[PySide6.Qt3DRender.Qt3DRender.QCamera] = None, linearSpeed: Optional[float] = None, lookSpeed: Optional[float] = None, acceleration: Optional[float] = None, deceleration: Optional[float] = None) -> None [extrait de QAbstractCameraController.__doc__] |
QAbstractSpriteSheet |
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QConeGeometry |
QConeGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, hasTopEndcap: Optional[bool] = None, hasBottomEndcap: Optional[bool] = None, rings: Optional[int] = None, slices: Optional[int] = None, topRadius: Optional[float] = None, bottomRadius: Optional[float] = None, length: Optional[float] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, texCoordAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QConeGeometry.__doc__] |
QConeGeometryView |
QConeGeometryView(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, hasTopEndcap: Optional[bool] = None, hasBottomEndcap: Optional[bool] = None, topRadius: Optional[float] = None, bottomRadius: Optional[float] = None, length: Optional[float] = None) -> None [extrait de QConeGeometryView.__doc__] |
QConeMesh |
QConeMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, hasTopEndcap: Optional[bool] = None, hasBottomEndcap: Optional[bool] = None, topRadius: Optional[float] = None, bottomRadius: Optional[float] = None, length: Optional[float] = None) -> None [extrait de QConeMesh.__doc__] |
QCuboidGeometry |
QCuboidGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, xExtent: Optional[float] = None, yExtent: Optional[float] = None, zExtent: Optional[float] = None, xyMeshResolution: Optional[PySide6.QtCore.QSize] = None, yzMeshResolution: Optional[PySide6.QtCore.QSize] = None, xzMeshResolution: Optional[PySide6.QtCore.QSize] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, texCoordAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, tangentAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QCuboidGeometry.__doc__] |
QCuboidGeometryView |
QCuboidGeometryView(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, xExtent: Optional[float] = None, yExtent: Optional[float] = None, zExtent: Optional[float] = None, yzMeshResolution: Optional[PySide6.QtCore.QSize] = None, xzMeshResolution: Optional[PySide6.QtCore.QSize] = None, xyMeshResolution: Optional[PySide6.QtCore.QSize] = None) -> None [extrait de QCuboidGeometryView.__doc__] |
QCuboidMesh |
QCuboidMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, xExtent: Optional[float] = None, yExtent: Optional[float] = None, zExtent: Optional[float] = None, yzMeshResolution: Optional[PySide6.QtCore.QSize] = None, xzMeshResolution: Optional[PySide6.QtCore.QSize] = None, xyMeshResolution: Optional[PySide6.QtCore.QSize] = None) -> None [extrait de QCuboidMesh.__doc__] |
QCylinderGeometry |
QCylinderGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, length: Optional[float] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, texCoordAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QCylinderGeometry.__doc__] |
QCylinderGeometryView |
QCylinderGeometryView(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, length: Optional[float] = None) -> None [extrait de QCylinderGeometryView.__doc__] |
QCylinderMesh |
QCylinderMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, length: Optional[float] = None) -> None [extrait de QCylinderMesh.__doc__] |
QDiffuseMapMaterial |
QDiffuseMapMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, specular: Optional[PySide6.QtGui.QColor] = None, shininess: Optional[float] = None, diffuse: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, textureScale: Optional[float] = None) -> None [extrait de QDiffuseMapMaterial.__doc__] |
QDiffuseSpecularMapMaterial |
QDiffuseSpecularMapMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, shininess: Optional[float] = None, specular: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, diffuse: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, textureScale: Optional[float] = None) -> None [extrait de QDiffuseSpecularMapMaterial.__doc__] |
QDiffuseSpecularMaterial |
QDiffuseSpecularMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, diffuse: Optional[Any] = None, specular: Optional[Any] = None, shininess: Optional[float] = None, normal: Optional[Any] = None, textureScale: Optional[float] = None, alphaBlending: Optional[bool] = None) -> None [extrait de QDiffuseSpecularMaterial.__doc__] |
QExtrudedTextGeometry |
QExtrudedTextGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, text: Optional[str] = None, font: Optional[PySide6.QtGui.QFont] = None, extrusionLength: Optional[float] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QExtrudedTextGeometry.__doc__] |
QExtrudedTextMesh |
QExtrudedTextMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, text: Optional[str] = None, font: Optional[PySide6.QtGui.QFont] = None, depth: Optional[float] = None) -> None [extrait de QExtrudedTextMesh.__doc__] |
QFirstPersonCameraController |
QFirstPersonCameraController(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None) -> None [extrait de QFirstPersonCameraController.__doc__] |
QForwardRenderer |
QForwardRenderer(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, surface: Optional[PySide6.QtCore.QObject] = None, window: Optional[PySide6.QtCore.QObject] = None, viewportRect: Optional[PySide6.QtCore.QRectF] = None, clearColor: Optional[PySide6.QtGui.QColor] = None, buffersToClear: Optional[PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType] = None, camera: Optional[PySide6.Qt3DCore.Qt3DCore.QEntity] = None, externalRenderTargetSize: Optional[PySide6.QtCore.QSize] = None, frustumCulling: Optional[bool] = None, gamma: Optional[float] = None, showDebugOverlay: Optional[bool] = None) -> None [extrait de QForwardRenderer.__doc__] |
QGoochMaterial |
QGoochMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, diffuse: Optional[PySide6.QtGui.QColor] = None, specular: Optional[PySide6.QtGui.QColor] = None, cool: Optional[PySide6.QtGui.QColor] = None, warm: Optional[PySide6.QtGui.QColor] = None, alpha: Optional[float] = None, beta: Optional[float] = None, shininess: Optional[float] = None) -> None [extrait de QGoochMaterial.__doc__] |
QMetalRoughMaterial |
QMetalRoughMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, baseColor: Optional[Any] = None, metalness: Optional[Any] = None, roughness: Optional[Any] = None, ambientOcclusion: Optional[Any] = None, normal: Optional[Any] = None, textureScale: Optional[float] = None) -> None [extrait de QMetalRoughMaterial.__doc__] |
QMorphPhongMaterial |
QMorphPhongMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, diffuse: Optional[PySide6.QtGui.QColor] = None, specular: Optional[PySide6.QtGui.QColor] = None, shininess: Optional[float] = None, interpolator: Optional[float] = None) -> None [extrait de QMorphPhongMaterial.__doc__] |
QNormalDiffuseMapAlphaMaterial |
QNormalDiffuseMapAlphaMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None) -> None [extrait de QNormalDiffuseMapAlphaMaterial.__doc__] |
QNormalDiffuseMapMaterial |
QNormalDiffuseMapMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, specular: Optional[PySide6.QtGui.QColor] = None, diffuse: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, normal: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, shininess: Optional[float] = None, textureScale: Optional[float] = None) -> None [extrait de QNormalDiffuseMapMaterial.__doc__] |
QNormalDiffuseSpecularMapMaterial |
QNormalDiffuseSpecularMapMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, diffuse: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, normal: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, specular: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, shininess: Optional[float] = None, textureScale: Optional[float] = None) -> None [extrait de QNormalDiffuseSpecularMapMaterial.__doc__] |
QOrbitCameraController |
QOrbitCameraController(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, zoomInLimit: Optional[float] = None, upVector: Optional[PySide6.QtGui.QVector3D] = None, inverseXTranslate: Optional[bool] = None, inverseYTranslate: Optional[bool] = None, inversePan: Optional[bool] = None, inverseTilt: Optional[bool] = None, zoomTranslateViewCenter: Optional[bool] = None) -> None [extrait de QOrbitCameraController.__doc__] |
QPerVertexColorMaterial |
QPerVertexColorMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None) -> None [extrait de QPerVertexColorMaterial.__doc__] |
QPhongAlphaMaterial |
QPhongAlphaMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, diffuse: Optional[PySide6.QtGui.QColor] = None, specular: Optional[PySide6.QtGui.QColor] = None, shininess: Optional[float] = None, alpha: Optional[float] = None, sourceRgbArg: Optional[PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending] = None, destinationRgbArg: Optional[PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending] = None, sourceAlphaArg: Optional[PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending] = None, destinationAlphaArg: Optional[PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending] = None, blendFunctionArg: Optional[PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction] = None) -> None [extrait de QPhongAlphaMaterial.__doc__] |
QPhongMaterial |
QPhongMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, ambient: Optional[PySide6.QtGui.QColor] = None, diffuse: Optional[PySide6.QtGui.QColor] = None, specular: Optional[PySide6.QtGui.QColor] = None, shininess: Optional[float] = None) -> None [extrait de QPhongMaterial.__doc__] |
QPlaneGeometry |
QPlaneGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, width: Optional[float] = None, height: Optional[float] = None, resolution: Optional[PySide6.QtCore.QSize] = None, mirrored: Optional[bool] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, texCoordAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, tangentAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QPlaneGeometry.__doc__] |
QPlaneGeometryView |
QPlaneGeometryView(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, width: Optional[float] = None, height: Optional[float] = None, meshResolution: Optional[PySide6.QtCore.QSize] = None, mirrored: Optional[bool] = None) -> None [extrait de QPlaneGeometryView.__doc__] |
QPlaneMesh |
QPlaneMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, width: Optional[float] = None, height: Optional[float] = None, meshResolution: Optional[PySide6.QtCore.QSize] = None, mirrored: Optional[bool] = None) -> None [extrait de QPlaneMesh.__doc__] |
QSkyboxEntity |
QSkyboxEntity(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, baseName: Optional[str] = None, extension: Optional[str] = None, gammaCorrect: Optional[bool] = None) -> None [extrait de QSkyboxEntity.__doc__] |
QSphereGeometry |
QSphereGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, generateTangents: Optional[bool] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, texCoordAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, tangentAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QSphereGeometry.__doc__] |
QSphereGeometryView |
QSphereGeometryView(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, generateTangents: Optional[bool] = None) -> None [extrait de QSphereGeometryView.__doc__] |
QSphereMesh |
QSphereMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, generateTangents: Optional[bool] = None) -> None [extrait de QSphereMesh.__doc__] |
QSpriteGrid |
QSpriteGrid(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rows: Optional[int] = None, columns: Optional[int] = None) -> None [extrait de QSpriteGrid.__doc__] |
QSpriteSheet |
QSpriteSheet(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, sprites: Optional[Sequence[PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem]] = None) -> None [extrait de QSpriteSheet.__doc__] |
QSpriteSheetItem |
QSpriteSheetItem(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, x: Optional[int] = None, y: Optional[int] = None, width: Optional[int] = None, height: Optional[int] = None) -> None [extrait de QSpriteSheetItem.__doc__] |
Qt3DWindow |
Qt3DWindow(self, /, screen: Optional[PySide6.QtGui.QScreen] = None, arg__2: PySide6.Qt3DRender.Qt3DRender.API = Instance(PySide6.Qt3DRender.Qt3DRender.API.RHI)) -> None [extrait de Qt3DWindow.__doc__] |
QText2DEntity |
QText2DEntity(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, font: Optional[PySide6.QtGui.QFont] = None, text: Optional[str] = None, color: Optional[PySide6.QtGui.QColor] = None, width: Optional[float] = None, height: Optional[float] = None, alignment: Optional[PySide6.QtCore.Qt.AlignmentFlag] = None) -> None [extrait de QText2DEntity.__doc__] |
QTextureMaterial |
QTextureMaterial(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, texture: Optional[PySide6.Qt3DRender.Qt3DRender.QAbstractTexture] = None, textureOffset: Optional[PySide6.QtGui.QVector2D] = None, textureTransform: Optional[PySide6.QtGui.QMatrix3x3] = None, alphaBlending: Optional[bool] = None) -> None [extrait de QTextureMaterial.__doc__] |
QTorusGeometry |
QTorusGeometry(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, minorRadius: Optional[float] = None, positionAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, normalAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, texCoordAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None, indexAttribute: Optional[PySide6.Qt3DCore.Qt3DCore.QAttribute] = None) -> None [extrait de QTorusGeometry.__doc__] |
QTorusGeometryView |
QTorusGeometryView(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, minorRadius: Optional[float] = None) -> None [extrait de QTorusGeometryView.__doc__] |
QTorusMesh |
QTorusMesh(self, /, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = None, *, rings: Optional[int] = None, slices: Optional[int] = None, radius: Optional[float] = None, minorRadius: Optional[float] = None) -> None [extrait de QTorusMesh.__doc__] |
setupWindowSurface |
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Améliorations / Corrections
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Description des améliorations :